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Old 26th Sep 2004, 11:26 PM   #1
Romulan
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New OpenGL Renderer for Unreal Gold

It looks like the author of the great OpenGL render for UT has ported that effort to Unreal Gold.

Check it out.
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Old 27th Sep 2004, 09:36 AM   #2
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Quote:
Originally Posted by Romulan
It looks like the author of the great OpenGL render for UT has ported that effort to Unreal Gold.

Check it out.
any screenies?
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Old 27th Sep 2004, 01:21 PM   #3
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..too bad I dont/wont have UGold installed. Much more prefer Unreal since I well, have it.
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Old 28th Sep 2004, 05:00 PM   #4
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This is perfect since i am a unreal gold owner, i think the oldunreal one is already very good, but i always like another one
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Old 28th Sep 2004, 05:58 PM   #5
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Can anyone tell me what the differences are between this one and the OldUnreal OpenGL driver 2.1.0.7 for UGold? (Which I use now)
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Old 29th Sep 2004, 04:15 AM   #6
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well i tried it yesterday and it seems to have alot more features which i have no clue what they mean (thus probably unimportant), it also has s3tc texture support, and it has a fix for the masked texture bug.

i also noticed it runs better with radeon cards then the oldunreal one, with the oldunreal i sometimes have corrupt graphics on my 9800 pro, the only downside is that my fps is slightly lower.
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Old 30th Sep 2004, 03:29 PM   #7
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I tried it today. It has a lot more options than the Oldunreal driver, but it crashes when I connect to an online Unreal server.
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Old 30th Sep 2004, 04:35 PM   #8
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Any idea if it'll work w/ Unreal ( =/= Gold)?
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Old 1st Oct 2004, 04:04 AM   #9
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There's no reason why not, if you use Unreal 226f. The headers for renderers must be the same, as they have always been cross-compatible in the past.

Not 225f or earlier, though.
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Old 1st Oct 2004, 06:31 AM   #10
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I'm more interested in 224v compatability since I'd never subject myself to the agonizing pain that is 226f
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Old 1st Oct 2004, 11:53 AM   #11
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after more use of it i discover alot more advantages, it doesnt lagg unlike other renderers (oldunreal ran fine on my geforce but lagged quite alot on my radeon) and i think the menus load faster (probably a pacebo effect )

anyway hyper is correct, i cant seem to connect to any server with this renderer, which is a shame because it runs very smooth with my radeon, anyone know how i can contact the author about this? (i searched the site in a hurry but havent found it)

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Old 1st Oct 2004, 03:12 PM   #12
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Quote:
Originally Posted by Turboman
after more use of it i discover alot more advantages, it doesnt lagg unlike other renderers (oldunreal ran fine on my geforce but lagged quite alot on my radeon) and i think the menus load faster (probably a pacebo effect )

anyway hyper is correct, i cant seem to connect to any server with this renderer, which is a shame because it runs very smooth with my radeon, anyone know how i can contact the author about this? (i searched the site in a hurry but havent found it)
I mailed the author, but did not receive a reply yet.
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Old 8th Oct 2004, 12:37 PM   #13
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Quote:
Originally Posted by Hyper
I mailed the author, but did not receive a reply yet.
Still no reply. Maybe someone else can try to contact him?
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Old 9th Oct 2004, 09:02 AM   #14
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Yeah I tried contacting him a little over two weeks ago and just got a reply today, he said that he hasn't got access to v224 of the game (only UGold) and thus can't test the renderer in that version.

I've tried compiling it for 224 from the source on his site but it'd take me more time to work out the load of small problems it gave me than I have to spend atm.

In my reply I pointed him to this thread here.

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Old 9th Oct 2004, 01:59 PM   #15
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Quote:
Originally Posted by [Sixpack]-Shambler-
Yeah I tried contacting him a little over two weeks ago and just got a reply today, he said that he hasn't got access to v224 of the game (only UGold) and thus can't test the renderer in that version.

I've tried compiling it for 224 from the source on his site but it'd take me more time to work out the load of small problems it gave me than I have to spend atm.

In my reply I pointed him to this thread here.
so eumm has he said he will fix the network crash error?
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Old 9th Oct 2004, 02:20 PM   #16
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Did I mention anything like that in my post?
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Old 10th Oct 2004, 05:20 PM   #17
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On another note, since I was messing with this guys OpenGL stuff (sofar without any further success) I started messing with the existing OpenGL package that came with the source and since there is a lack of 225 source I managed to do a few tricks to get the ORIGINAL OpenGL code to compile and work (to some degree) in 225

There are some (fixable) problems but this would mean the OpenGL drivers may soon not be limited to 224 and 226/gold (Smirftsch gave me his OpenGL source a while ago so I make take a look at that too, I'll ask if he can take a look at sorting some of the problems I've had with it aswell)

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Old 11th Oct 2004, 08:26 PM   #18
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How do I change to OpenGL? Have tried restarting in Safe Mode, but it doesn't show up in the list, and I know my video card supports it.
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Old 11th Oct 2004, 09:43 PM   #19
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Run UT in Safe Mode, choose "Change your 3D video device", then click "Show all devices". That will allow OpenGL to be selected. Before you do that, I recommend you go to http://cwdohnal.home.mindspring.com/utglr/ and download the latest version of this 3rd-party enhanced OpenGL renderer for UT.
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Old 11th Oct 2004, 09:48 PM   #20
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This new renderer is for Unreal Gold, and as such, there is no option for "Show all Devices".
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