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#1 |
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static mesh colision
Im making an AS map for UT2k4 and my destroyable objecives have no vehicle colision.
I usaly use blocking volumes when static mesh's dont have colision,is there a way to get blocking volumes to move,or will i have to do something more complicated?
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#2 |
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Registered User
Join Date: Aug. 21st, 2004
Posts: 7
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why not add collision to the static meshes.
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#3 |
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totaly unreal!
Join Date: Aug. 13th, 2002
Location: netherlands
Posts: 33
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actually i don't see the problem, i just figure out how to switch of an part of my mesh what don't collide inside my static mesh. but if you still have a problem you can always add your colision into the mesh by using the active brush. remind to activate it in the static mesh editor.
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#4 |
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how do i add collision?
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#5 |
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totaly unreal!
Join Date: Aug. 13th, 2002
Location: netherlands
Posts: 33
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well i could tell, you but i guess this is better
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#6 |
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thanks
problem solved
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#7 |
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totaly unreal!
Join Date: Aug. 13th, 2002
Location: netherlands
Posts: 33
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thats good to hear
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