News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Reviews > Nali City > Nali City - General Forums > Single Player

Reply
 
Thread Tools Display Modes
Old 16th Sep 2004, 07:16 PM   #1
Ntwarr
Slayer Blade
 
Ntwarr's Avatar
 
Join Date: Aug. 4th, 2004
Location: Tradious
Posts: 196
Need to know how to make one

how do you keep the weapons level to level
__________________

Image created by: Tnuckvirp of randomgfx's click sig picture to go there
Ntwarr is offline   Reply With Quote
Old 20th Nov 2005, 04:36 AM   #2
Cyrss
Registered User
 
Cyrss's Avatar
 
Join Date: Nov. 20th, 2005
Location: UK
Posts: 13
I don't know,but I saw here somewhere,a user:Monday had a good idea about being caught before the level finishes and starting the new one with maybe just the AssaultRifle,or spawning ontop of a WeaponsBase with the same weapons you were bound to have picked up in the earlier level.
Cyrss is offline   Reply With Quote
Old 19th Jan 2006, 11:55 AM   #3
Ntwarr
Slayer Blade
 
Ntwarr's Avatar
 
Join Date: Aug. 4th, 2004
Location: Tradious
Posts: 196
sounds good but i made a weapon that looks looks like a sniper but fires 6 eightball rockets when you try and zoom
__________________

Image created by: Tnuckvirp of randomgfx's click sig picture to go there
Ntwarr is offline   Reply With Quote
Old 20th Jan 2006, 12:34 PM   #4
Cyrsss Female Dog
..Submarine..
 
Cyrsss Female Dog's Avatar
 
Join Date: Nov. 26th, 2005
Location: Desk
Posts: 57
If you want to add that weapon to the level I'd add it as a mutator..that can be 'arranged' with unrealEd somehow but I've forgotten how...Zones or something.
Cyrsss Female Dog is offline   Reply With Quote
Old 14th Apr 2006, 04:54 PM   #5
ReD_Fist
Banned
 
ReD_Fist's Avatar
 
Join Date: Sep. 6th, 2004
Location: Michigan
Posts: 1,404
Unfortunatly you would need to make a new gametype, or all maps embedded with the other weapons.
Wich leaves you using mutators or unless your a really good programer to do a new gametype.
And making new weapons is a bitch because UT once you get the new classes all set you have to fool around with the "slots" because each slot is allready allocated, wich is the only thing I don't understand or I would love to redo some other weapons.

Along with importing and messing around trying to make new meshes is wierd too.
so a new gametype would free you up to do all the modifying without UT's defaults.
__________________
RF out...............
ReD_Fist is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:12 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer