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#1 |
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Need to know how to make one
how do you keep the weapons level to level
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#2 |
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I don't know,but I saw here somewhere,a user:Monday had a good idea about being caught before the level finishes and starting the new one with maybe just the AssaultRifle,or spawning ontop of a WeaponsBase with the same weapons you were bound to have picked up in the earlier level.
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#3 |
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sounds good but i made a weapon that looks looks like a sniper but fires 6 eightball rockets when you try and zoom
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#4 |
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If you want to add that weapon to the level I'd add it as a mutator..that can be 'arranged' with unrealEd somehow but I've forgotten how...Zones or something.
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#5 |
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Unfortunatly you would need to make a new gametype, or all maps embedded with the other weapons.
Wich leaves you using mutators or unless your a really good programer to do a new gametype. And making new weapons is a bitch because UT once you get the new classes all set you have to fool around with the "slots" because each slot is allready allocated, wich is the only thing I don't understand or I would love to redo some other weapons. Along with importing and messing around trying to make new meshes is wierd too. so a new gametype would free you up to do all the modifying without UT's defaults.
__________________
RF out............... |
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