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#1 | |
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Strike Force 2004 Released
Strike Force 2004 has been released (245 MB). You can view screenshots of this UT2004 mod at the SF website.
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#2 |
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WTF???
The UT commuinty needs to STOP RELEASING MODS at the same friggin time, ive needed to DL about 8 mods within the past 24 hours!! |
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#3 |
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Haha... you can thank last Friday's Make Something Unreal Contest Phase 4 deadline for most of them.
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#4 |
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Yeah my desktop is getting filled with installers for mods and I don't want to do the cleanup...
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#5 |
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245 mb for 1 gametype and 2 maps !?
__________________
elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#6 |
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SF?
*pinches self* |
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#7 |
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Guest
Posts: n/a
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Uber gay, waist of time.
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#8 |
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Almost as time wasting as you typing that comment about your gay waist
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It's gold, Jerry, GOLD! |
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#9 | |
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good eye Bania
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#10 |
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lol.
anyway Um the maps look nice |
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#11 |
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Registered User
Join Date: Aug. 9th, 2004
Posts: 3
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It wasnt that bad. Its 2 maps and TDM. The weapon models and player models are nice, the maps are nice, the game play is like frag ops just a little slower paced.
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#12 |
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Guest
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looks nice, plays like crap
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#13 |
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Could have been so great, but i don't like some stuff about it.. The map switching after a round is done, the long 'winner' screen.
Never really played Strike force on the ut99 engine, so I can't compare it to that.. But it looks great.. Now only if it had an arcade gamemode
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#14 |
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I hope the weapons feel better than the UT'99-versions ever did this time.
The screenshots of the maps look great, altough that's to be expected for any UT2kx-map ... |
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#15 |
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The two maps included are some of the best I've ever seen on this engine, maybe not played but seen.
Personally I like the weapons, though the equip animations are two long (why cock a baretta twice?) and I preffered the classic loadout selection to this "light, medium, heavy" choice you're given. I still miss proning. |
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#16 | |
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Guest
Posts: n/a
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#17 | |
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Registered User
Join Date: Aug. 19th, 2004
Posts: 76
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#18 | |
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IMNSHO the artificial limited rate of fire and use of a crosshair were the most annoying 'features'. |
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#19 |
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I was pleasantly surprised... not as fast paced as F.O. (which in my opinion looks silly and feels unrealistic [the fast pace that is]) and as Caravaggio said, the maps in the demo look real nice.
The models are also prettier than in SAS and if I remember correctly, nicer than F.O.'s too. I don't think it's trying to be UT (fast paced) with 'real weapons' which is what AUT is and Hackers should be - and where you should go/look if you want that type of thing. So if you are looking for a more realistic approach this is the best yet imho. [gotta agree with Jafo - dont like that dot cross hair one bit. Often gets lost in the scenery and a prone function would be very cool indeed] Last edited by dub; 14th Sep 2004 at 01:04 PM. |
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#20 |
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I was holding out for Infiltration on UT next gen tech, but it seems just a dream now.
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