I was posted this quick suggestion on missions in the 'Official INF 2.9 Bonus pack announcement 2 month old today' thread:
http://forums.beyondunreal.com/showthread.php?p=1596412&posted=1#post1596412
And thought about a thread here, to post mission suggestions.
Quote
I always dreamed having maps not in just one map, but in a 'mission pack'.
In this pack, you have the same maps, with different sub missions that belong to the primal mission.
For example Mostar:
Part One
The first mission part, is at the evening, where team A have to take down the chopper with a Stinger, team B have to prevent them. The emphasis in this mission is a special part on the map.
- If team A fails, the mission is replayed, but team B takes the role of the agressor. If team B fails too, next map will be launched.
Part Two
The chopper is down.
It is night, team A has to reach the chopper and team B protect it. The battles are full of CQB in the streets and buildings.
The emphasis is in another point of the map and more places are accessable.
- If team A fails, team B takes the role of the agressor, in the first mission part. If team B fails at the first mission part too, next map will be launched.
Part Three
It is dawn. You hear the muizzin shouting.
Team A has the stuff from the chopper.
They have to escape, while the battles are hard, cuz team B has to prevent team A from escape at all costs (hey, no reason for terror).
The emphasis takes even here in another point, and probably more places are accessable.
- If team A succeed, next map will be loaded (or team B take place of team A). If team A fails, team B takes the role of the agressor, in the first mission part.
If team B fails at the first mission part too, next map will be launched.
I know, it takes work and time to create such missions, but those missions would create realistic operations, which takes a whole day, sometimes. It would make the same map different every mission part and the same map can be reused therefore.
I can imagine Road to Kandahar, such a genious map with so great embience, splitted in different mission parts.
The server can use those missions different. You can play the whole 'mission session' like described above, or you can use just one mission part to play it as a single map, like the actual EAS.
If a mission is selected in the menu, they will appear a submenu, with the mission parts listed, you can coose one of them. If you do not choose, just select the map and it will be played with all parts as described above.
Also you can skip the first mission part, and begin with the second and continue with the third. That would be called 'custom session'.
But they should still stay maps, like in actual EAS, where you play just one map, with one mission part. Take something, and reach a extraction point, all in the single mission.
And what about having one map, with different objectives selectable? Take mostar, you could define, do you want to take the CD from the chopper, or do you want to let a bomb detonating in the enemie camp?
A map can be used with normally imfantry, or a sabotage mission, with limited firepower, light Special Force armory and silencers and so on.
/Quote
Maybe, some ideas will help the SS team to create new missions for the next INF.
http://forums.beyondunreal.com/showthread.php?p=1596412&posted=1#post1596412
And thought about a thread here, to post mission suggestions.
Quote
I always dreamed having maps not in just one map, but in a 'mission pack'.
In this pack, you have the same maps, with different sub missions that belong to the primal mission.
For example Mostar:
Part One
The first mission part, is at the evening, where team A have to take down the chopper with a Stinger, team B have to prevent them. The emphasis in this mission is a special part on the map.
- If team A fails, the mission is replayed, but team B takes the role of the agressor. If team B fails too, next map will be launched.
Part Two
The chopper is down.
It is night, team A has to reach the chopper and team B protect it. The battles are full of CQB in the streets and buildings.
The emphasis is in another point of the map and more places are accessable.
- If team A fails, team B takes the role of the agressor, in the first mission part. If team B fails at the first mission part too, next map will be launched.
Part Three
It is dawn. You hear the muizzin shouting.
Team A has the stuff from the chopper.
They have to escape, while the battles are hard, cuz team B has to prevent team A from escape at all costs (hey, no reason for terror).
The emphasis takes even here in another point, and probably more places are accessable.
- If team A succeed, next map will be loaded (or team B take place of team A). If team A fails, team B takes the role of the agressor, in the first mission part.
If team B fails at the first mission part too, next map will be launched.
I know, it takes work and time to create such missions, but those missions would create realistic operations, which takes a whole day, sometimes. It would make the same map different every mission part and the same map can be reused therefore.
I can imagine Road to Kandahar, such a genious map with so great embience, splitted in different mission parts.
The server can use those missions different. You can play the whole 'mission session' like described above, or you can use just one mission part to play it as a single map, like the actual EAS.
If a mission is selected in the menu, they will appear a submenu, with the mission parts listed, you can coose one of them. If you do not choose, just select the map and it will be played with all parts as described above.
Also you can skip the first mission part, and begin with the second and continue with the third. That would be called 'custom session'.
But they should still stay maps, like in actual EAS, where you play just one map, with one mission part. Take something, and reach a extraction point, all in the single mission.
And what about having one map, with different objectives selectable? Take mostar, you could define, do you want to take the CD from the chopper, or do you want to let a bomb detonating in the enemie camp?
A map can be used with normally imfantry, or a sabotage mission, with limited firepower, light Special Force armory and silencers and so on.
/Quote
Maybe, some ideas will help the SS team to create new missions for the next INF.
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