News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 14th Aug 2004, 03:53 PM   #1
GingerFlaps
(sweet, moist & chewy)
 
GingerFlaps's Avatar
 
Join Date: May. 8th, 2004
Location: England, UK
Posts: 144
Angry UEd3/UT2K4: Use the teleport you stupid bots!

Another day, another problem... sorry to bother you all again but...

I've got an onslaught map with vehicles and a powernode that is on a remote island only reachable by teleport. This idea works fine for players, but the stupid bots ignore the teleport and try to drive to the powernode on the remote island even though it's through lava and there's no road path! That's ginger-flapping crazy!!!

How can I stop bots being stupid?

Thanks (yet again)
Ginger.
__________________

If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe.
GingerFlaps is offline   Reply With Quote
Old 15th Aug 2004, 01:42 AM   #2
T2A`
I'm dead.
 
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
I'm assuming they want to use the teleport, but don't have the brains enough to get out of the vehicle beforehand. Not sure what you can do about that... Maybe you could make the teleport area inaccessible to vehicles by leaving out the road paths. Then if they wanted to go over there, they'd get out. In theory.
T2A` is offline   Reply With Quote
Old 15th Aug 2004, 05:56 AM   #3
Rask
Registered User
 
Rask's Avatar
 
Join Date: Aug. 15th, 2004
Location: Finland
Posts: 280
So you want the bots to exit the vehicle and go through the teleporter?
You might need to use a UnrealScriptedSequence to do that.
Not sure if this could help with those...
__________________
Also known as musilowski http://www.rdegree.net/ deviantART

Rask is offline   Reply With Quote
Old 15th Aug 2004, 06:53 AM   #4
erg_the_caveman
Registered User
 
Join Date: Aug. 14th, 2004
Posts: 55
you could check which node they try to get to over the lava, and prohibit that path in the roadpathnode properties, or force the path to the teleporter?
erg_the_caveman is offline   Reply With Quote
Old 15th Aug 2004, 09:52 AM   #5
GingerFlaps
(sweet, moist & chewy)
 
GingerFlaps's Avatar
 
Join Date: May. 8th, 2004
Location: England, UK
Posts: 144
Thumbs up

Quote:
Originally Posted by Turns2Ashes
I'm assuming they want to use the teleport, but don't have the brains enough to get out of the vehicle beforehand. Not sure what you can do about that... Maybe you could make the teleport area inaccessible to vehicles by leaving out the road paths. Then if they wanted to go over there, they'd get out. In theory.
Thanks for the idea, and yes your theory does work in practice, but I'd like to keep the teleport on the main roadpath.
__________________

If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe.
GingerFlaps is offline   Reply With Quote
Old 15th Aug 2004, 10:42 AM   #6
GingerFlaps
(sweet, moist & chewy)
 
GingerFlaps's Avatar
 
Join Date: May. 8th, 2004
Location: England, UK
Posts: 144
Quote:
Originally Posted by erg_the_caveman
you could check which node they try to get to over the lava, and prohibit that path in the roadpathnode properties, or force the path to the teleporter?
Thanks for the idea... I changed the RoadPathNode to Proscribe the path to (destination) Teleporter, but the bots drive from the RoadPathNode to the (source) Teleporter and then drive to the (destination) Teleporter along the teleport path.
__________________

If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe.
GingerFlaps is offline   Reply With Quote
Old 15th Aug 2004, 10:48 AM   #7
GingerFlaps
(sweet, moist & chewy)
 
GingerFlaps's Avatar
 
Join Date: May. 8th, 2004
Location: England, UK
Posts: 144
Question

Quote:
Originally Posted by musilowski
So you want the bots to exit the vehicle and go through the teleporter?
You might need to use a UnrealScriptedSequence to do that.
Not sure if this could help with those...
It's starting to sound complicated; have you got this to work for you?
__________________

If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe.
GingerFlaps is offline   Reply With Quote
Old 15th Aug 2004, 10:58 AM   #8
erg_the_caveman
Registered User
 
Join Date: Aug. 14th, 2004
Posts: 55
erm, in a few cases quite similar i have yeah, but its kinda dodgy... erm, you could check that the (source) teleporter isnt a vehicle destination, and force that path? in theory it shud work but nufin works to theory...
erg_the_caveman is offline   Reply With Quote
Old 15th Aug 2004, 11:36 AM   #9
GingerFlaps
(sweet, moist & chewy)
 
GingerFlaps's Avatar
 
Join Date: May. 8th, 2004
Location: England, UK
Posts: 144
Thumbs down

Quote:
Originally Posted by erg_the_caveman
erm, in a few cases quite similar i have yeah, but its kinda dodgy... erm, you could check that the (source) teleporter isnt a vehicle destination, and force that path? in theory it shud work but nufin works to theory...
It's the only path the bots can take, and Teleporter->Navigationpoint->bVehicleDestination = False, but the bots ignore this setting because they hate me.
So... I put a JumpPad between the RoadPathNode and the (source) Teleport, which stops bots driving through the lava, but now they walk all the way to the JumpPad instead of driving to the nearest RoadPathNode.
__________________

If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe.

Last edited by GingerFlaps; 15th Aug 2004 at 11:46 AM.
GingerFlaps is offline   Reply With Quote
Old 15th Aug 2004, 11:39 AM   #10
erg_the_caveman
Registered User
 
Join Date: Aug. 14th, 2004
Posts: 55
yeah, erm, well there's gotta b sum scripting or mabe a hidden variable that tells the bots to get out? id have no idea tho, so yeah...
erg_the_caveman is offline   Reply With Quote
Old 15th Aug 2004, 11:59 AM   #11
GingerFlaps
(sweet, moist & chewy)
 
GingerFlaps's Avatar
 
Join Date: May. 8th, 2004
Location: England, UK
Posts: 144
Question

Quote:
Originally Posted by erg_the_caveman
yeah, erm, well there's gotta b sum scripting or mabe a hidden variable that tells the bots to get out? id have no idea tho, so yeah...
Do you know any scripting wiz that can help me out?
__________________

If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe.
GingerFlaps is offline   Reply With Quote
Old 15th Aug 2004, 12:00 PM   #12
erg_the_caveman
Registered User
 
Join Date: Aug. 14th, 2004
Posts: 55
nope, i no jack about scripting, but there's probly a bit in the erm ?editing? forum group? or do a search or sumthin sos
erg_the_caveman is offline   Reply With Quote
Old 18th Aug 2004, 09:14 AM   #13
maurice
Registered User
 
Join Date: May. 24th, 2004
Posts: 11
This may sound stupid but have you checked that the bots can get there *and* get back? If they can't, they won't try.
maurice is offline   Reply With Quote
Old 18th Aug 2004, 11:37 AM   #14
GingerFlaps
(sweet, moist & chewy)
 
GingerFlaps's Avatar
 
Join Date: May. 8th, 2004
Location: England, UK
Posts: 144
Quote:
Originally Posted by maurice
This may sound stupid but have you checked that the bots can get there *and* get back? If they can't, they won't try.
It's a valid question... all paths are two-way.
__________________

If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe.
GingerFlaps is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer