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#1 |
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Another day, another problem... sorry to bother you all again but...
I've got an onslaught map with vehicles and a powernode that is on a remote island only reachable by teleport. This idea works fine for players, but the stupid bots ignore the teleport and try to drive to the powernode on the remote island even though it's through lava and there's no road path! That's ginger-flapping crazy!!! How can I stop bots being stupid? Thanks (yet again) Ginger.
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![]() If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe. ![]() |
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#2 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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I'm assuming they want to use the teleport, but don't have the brains enough to get out of the vehicle beforehand. Not sure what you can do about that... Maybe you could make the teleport area inaccessible to vehicles by leaving out the road paths. Then if they wanted to go over there, they'd get out. In theory.
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#4 |
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Registered User
Join Date: Aug. 14th, 2004
Posts: 55
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you could check which node they try to get to over the lava, and prohibit that path in the roadpathnode properties, or force the path to the teleporter?
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#5 | |
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Quote:
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![]() If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe. ![]() |
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#6 | |
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Quote:
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![]() If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe. ![]() |
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#7 | |
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Quote:
__________________
![]() If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe. ![]() |
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#8 |
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Registered User
Join Date: Aug. 14th, 2004
Posts: 55
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erm, in a few cases quite similar i have yeah, but its kinda dodgy... erm, you could check that the (source) teleporter isnt a vehicle destination, and force that path? in theory it shud work but nufin works to theory...
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#9 | |
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Quote:
![]() So... I put a JumpPad between the RoadPathNode and the (source) Teleport, which stops bots driving through the lava, but now they walk all the way to the JumpPad instead of driving to the nearest RoadPathNode.
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![]() If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe. ![]() Last edited by GingerFlaps; 15th Aug 2004 at 11:46 AM. |
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#10 |
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Registered User
Join Date: Aug. 14th, 2004
Posts: 55
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yeah, erm, well there's gotta b sum scripting or mabe a hidden variable that tells the bots to get out? id have no idea tho, so yeah...
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#11 | |
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Quote:
__________________
![]() If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe. ![]() |
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#12 |
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Registered User
Join Date: Aug. 14th, 2004
Posts: 55
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nope, i no jack about scripting, but there's probly a bit in the erm ?editing? forum group? or do a search or sumthin sos
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#13 |
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Registered User
Join Date: May. 24th, 2004
Posts: 11
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This may sound stupid but have you checked that the bots can get there *and* get back? If they can't, they won't try.
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#14 | |
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Quote:
__________________
![]() If you want your flaps to be 'sticky and slightly soft when pressed in the middle' then follow this recipe. ![]() |
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