My cool Adrenaline Reward mutator for UT2004

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T2A`

I'm dead.
Jan 10, 2004
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Richmond, VA
This simple mutator uses code from the UDamage Reward mutator to throw a player's Adrenaline around when he is killed. At the moment, you lose all of your Adrenaline when you're killed. I wanted to work in a configurable percentage, but I was tired of screwing with it and wanted to get it out there to see what people think.

There are two configurable options as of now. You can specify the length of time a dropped Adrenaline pickup stays around between 10 and 30 seconds. There's a check box if you want to use UT2003-style Adrenaline, which makes each pickup worth three instead of two. It does get kind of hard to get to 100 with it always exchanging hands, so if you find yourself rarely ever performing any combos and it starts pissing you off, turn this on and/or raise the time pickups are left on the ground.

There MAY be frame rate issues under certain circumstances. For example, when you're gibbed with a lot of Adrenaline using this mutator and Gibalicious2, a temporary slow-down may occur until you respawn and/or the giblets fly away and/or the Adrenaline comes to rest. I'm not a coding guru, so if anyone wants to look at the code and comes up with any optimization tips, let me know.
 

Attachments

  • AdrenalineReward.zip
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