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#1 |
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Registered User
Join Date: May. 7th, 2004
Posts: 53
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[TC][UT2004] Tower Defense Mod alpha release
Name: Tower Defense Mod
Version: alpha version 1.0 Compatibility: UT2004 (with atleast patch #2) Description: Invasion meets strategy! Build! Kill! Upgrade! Comments: Check out the hompage and the forum link for more info. Screenshot: http://www.udgl.gibbering.net/TD/screenshots.htm Credits: Thanks to all the help in the scripting forum Homepage: http://udgl.gibbering.net/TD/ Download: http://udgl.gibbering.net/TD/Knight/release/TD.rar You need UT2004 to play it. To install: -extract .rar file to UT2004 so that UT2004/TD has all the stuff from the Mod -read readme.txt -best run at 1024x768 About this version: -supports online play with up to 4 players -12 waves of 20 creatures per wave -gold bonus per wave completed is equal to 25 * Wave number -creature hit point starts from 100 at wave 1 to 20,000 at final wave -each monster that reaches the castle costs 5 castle health -castle starts with 100 health -ice tower slows units to 25% original speed for 1.5 seconds -fire tower attack does splash damage to units up to 700 units away from hit spot (note that a tower is about 220 units wide, so 700 units is almost 4 tower distances away) -crystal tower hits 3 enemies in its range dealing the same amount of damage (instant hit, so it never misses) -clicking on creatures shows their health graphically Recruit: We need more invasion models with animations, modellers, animators, mappers, and whatever else help you would like to offer.
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Tower Defense Mod beta v1.0 released [an RTS UT2004 mod: Invasion meets Strategy] |
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#3 |
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Registered User
Join Date: May. 7th, 2004
Posts: 53
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Beta version 1.0 released. Check homepage:
http://udgl.gibbering.net/TD/
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Tower Defense Mod beta v1.0 released [an RTS UT2004 mod: Invasion meets Strategy] |
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