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Old 5th Aug 2004, 08:52 AM   #1
shadow_dragon
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Masking/transparencys!

I haven't done any transparency or masking on a skin since UT99, can someone remind me how it's done if it's no bother!
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Old 5th Aug 2004, 12:43 PM   #2
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Isn΄t the answer you are waiting for , but have you tried to find a tutorial over Identity Crisis ?

Skinning-Tutorials @ Identity-Crisis


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Old 5th Aug 2004, 03:30 PM   #3
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I've no brains but I do know you need to save the images as 32-bit .tga...

Xenocide also sent me a great tutorial for masks and alpha channels, that's here!

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Old 6th Aug 2004, 07:37 AM   #4
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Gracius amigos, jsut what i needed i think! Jsut to fix that silly girls hair!
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Old 14th Aug 2004, 06:17 PM   #5
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BTW WHy is it that Upaint can't handle Sapphire or Satins hair properly? It's real annoying

(Edit- Google found the cure for me http://forums.beyondunreal.com/showt...65#post1514665 )
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Old 14th Aug 2004, 07:45 PM   #6
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Wouldn't have known anyway hehe... I think I read somewhere that they're already using alpha channels(?) Haven't skinned them yet. There's also a character I try to open in Upaint and it just shuts down everytime - can't remember which it is... Ah well

[EDIT] Had a look at the thread - very interesting

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Old 22nd Aug 2004, 07:08 PM   #7
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Worth noting if you ever work on Sapphire with that fix, it only fixes her display IN upaint, when you export to unreal, it'll still stuff it up, but that's easy enough to fix in Unrealed eh!
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Old 22nd Aug 2004, 10:14 PM   #8
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Good to know if I ever get around to skinning her
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Old 23rd Aug 2004, 03:29 AM   #9
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Always good to have these things noted somewhere i think.
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Old 27th Aug 2004, 10:17 AM   #10
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Hey Klasnic, i saw in those tutorials for masking and adding nice shiny layers that will come in hadny, just wondering, can you use those shiny layers to, instead of being shiny, impose a logo ontop of a surface, that, otherwise would have mirrored itself if applied on the normal texture?
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Old 27th Aug 2004, 11:24 AM   #11
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I'm guessing if you do the mask/alpha channel area in the shape of the logo in the area you want it on the skin(?)... You could use a shader to make it shine or even use an actual texture as the self-illumination to super impose itself on the skin texture methinks - That any good to ya?
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