News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Series > Unreal 2

Closed Thread
 
Thread Tools Display Modes
Old 2nd Aug 2004, 01:00 AM   #101
Bleeder
Co-Founder, U2XMP [Ч] Clan
 
Bleeder's Avatar
 
Join Date: Feb. 27th, 2004
Location: teh Intarweb, duh
Posts: 803
Quote:
Originally Posted by FurociousFa
not everyone tries to be a fag, and hide arties in games you know
What!?! That is news to me!

Anyway, I'm trying to give some credit to this post about "freelance lazy mappers". They really need to be better about this crap. Yeah, I'd rather not have to worry about these "spots" in scrims, but guess what... it's a fact of life until they get fixed.
__________________

[Ч]Bleeder

Last edited by Bleeder; 2nd Aug 2004 at 01:01 AM.
Bleeder is offline  
Old 2nd Aug 2004, 04:01 AM   #102
FurociousFa
Banned
 
FurociousFa's Avatar
 
Join Date: Apr. 1st, 2004
Location: MI
Posts: 491
well..small map making community of maybe 5-10 people (now anyways), and very few do a real beta test because of few servers to have them run on, and some just don't care enough to fix them *cough cough*

in scrims....have you ever been in a scrim bleeder oO?
__________________
www.p3t.org
FurociousFa is offline  
Old 2nd Aug 2004, 05:18 AM   #103
DJM312
Beta tester
 
Join Date: Oct. 3rd, 2003
Location: Bristol,Ct.
Posts: 492
Well it seems this thread lost it's focus - maps . Silverbud(POD) , PRG , Xaero have valid points about open maps , but is it going to change people's idea's of maps ? No . I will not tell people there maps suck , they put time and effort into them , give them some credit . Silverbud is an awesome gunner , so is PRG . Xaero a great tech and these guys are all beta testers , for them to bring up this topic , just tell's yea somethings wrong . I'm not second guessing these guys I've played with all of them , but I just play the game for what it's worth , hoping for the win .

Last edited by DJM312; 2nd Aug 2004 at 08:23 AM.
DJM312 is offline  
Old 2nd Aug 2004, 07:22 AM   #104
NRK
Nercury
 
NRK's Avatar
 
Join Date: Apr. 20th, 2004
Location: Lithuania
Posts: 240
You know, the map which is played best with XMP classes should be Garden type: Three ways to other base, Big base, Doors to hack, some teleporters for shortcuts and enegy sources and deploys somewhere in the middle of the map. Make such map, make it look good, and most ppl will say that it is good map. However making something different and see how XMP is played in other type of map, is more interesting.

/EDIT and FOUR ARTIFACTS.
__________________
LMP Map Pack
Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters

+D+Shroom

Last edited by NRK; 2nd Aug 2004 at 09:04 AM.
NRK is offline  
Old 2nd Aug 2004, 08:10 AM   #105
[DF]phalanx
bgutblower=true
 
[DF]phalanx's Avatar
 
Join Date: Aug. 15th, 2002
Location: manchester uk
Posts: 1,836
garden is boring
i prefer sirocco or alkazar

dont moan at mappers for trying to put something "new" into the game
__________________
http://UTXMP.com

nali city news poster
http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear
[DF]phalanx is offline  
Old 2nd Aug 2004, 08:21 AM   #106
NRK
Nercury
 
NRK's Avatar
 
Join Date: Apr. 20th, 2004
Location: Lithuania
Posts: 240
Actually i think that artidozenraptors is boring
__________________
LMP Map Pack
Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters

+D+Shroom

Last edited by NRK; 2nd Aug 2004 at 09:02 AM.
NRK is offline  
Old 2nd Aug 2004, 09:19 AM   #107
[DF]phalanx
bgutblower=true
 
[DF]phalanx's Avatar
 
Join Date: Aug. 15th, 2002
Location: manchester uk
Posts: 1,836
OMG nothing boring about driving like a nutter in a map while u catch artis
__________________
http://UTXMP.com

nali city news poster
http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear
[DF]phalanx is offline  
Old 2nd Aug 2004, 09:32 AM   #108
NRK
Nercury
 
NRK's Avatar
 
Join Date: Apr. 20th, 2004
Location: Lithuania
Posts: 240
yeah and doing that all the time until the end of time.
__________________
LMP Map Pack
Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters

+D+Shroom
NRK is offline  
Old 2nd Aug 2004, 10:00 AM   #109
[DF]phalanx
bgutblower=true
 
[DF]phalanx's Avatar
 
Join Date: Aug. 15th, 2002
Location: manchester uk
Posts: 1,836
i have seen that map end in 13 minuites
__________________
http://UTXMP.com

nali city news poster
http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear
[DF]phalanx is offline  
Old 2nd Aug 2004, 10:35 AM   #110
fireball
Reach out and torch someone
 
Join Date: Jan. 26th, 2004
Location: Right behind you, failing to aim properly
Posts: 1,753
When you were the only one there, maybe. With balanced teams the only way for that map to end is for one team to agree not to cap.
__________________
<{DE}JaGo> Fireball > all
<{DE}JaGo> kthx
fireball is offline  
Old 2nd Aug 2004, 11:12 AM   #111
KingOfHearts
Suicide King
 
Join Date: Jan. 25th, 2004
Posts: 53
Teh tediouszor.
KingOfHearts is offline  
Old 2nd Aug 2004, 04:11 PM   #112
takwu
cXp coder Tak
 
takwu's Avatar
 
Join Date: Feb. 5th, 2004
Posts: 614
Quote:
Originally Posted by Bleeder
I will even go so far as to say that maps w/ more than one base per side could be interesting...
Such as Last Rites? Its hanger is seperate from the base, with a teleporter connecting them.
Don't get me wrong tho, Last Rites is not the first map to have that.

Or do you mean something like another node in another base... Because without a node, the other "base" has much less significance.
takwu is offline  
Old 2nd Aug 2004, 04:26 PM   #113
Xaero
Who Dey!
 
Xaero's Avatar
 
Join Date: Oct. 11th, 2003
Location: Cincinnati
Posts: 2,550
Well, some other "problems" with custom XMP maps are their sheer size. Wasteland, Xaemia, Cemetary, and Islands all come to mind. None of them bad maps, but everything is soooo spread out and it takes forever to get anywhere. Garden helped by adding teleporters across parts of the map (I tried to but failed with the teleports across Wasteland). I'm not against people trying new things in XMP. I think its cool, just sometimes more thought and planning needs to be put into them. XMP is a thinking person's game, about strategy as much as fragging. Same should be said about planning a map around the common tastes, playstyles, balance, etc.
Xaero is offline  
Old 2nd Aug 2004, 05:29 PM   #114
Bleeder
Co-Founder, U2XMP [Ч] Clan
 
Bleeder's Avatar
 
Join Date: Feb. 27th, 2004
Location: teh Intarweb, duh
Posts: 803
Quote:
Originally Posted by takwu
Such as Last Rites? Its hanger is seperate from the base, with a teleporter connecting them.
Don't get me wrong tho, Last Rites is not the first map to have that.

Or do you mean something like another node in another base... Because without a node, the other "base" has much less significance.
Yes, yes, what I mean is two separate bases per team, each base with its own node. LastRites only has the one node per team. Yes there are maps with multiple nodes, but they are usually close to one another, not in separate bases... Nobody has really touched this idea yet, unless there is some obscure map that I'm forgetting...
__________________

[Ч]Bleeder
Bleeder is offline  
Old 2nd Aug 2004, 05:36 PM   #115
Bleeder
Co-Founder, U2XMP [Ч] Clan
 
Bleeder's Avatar
 
Join Date: Feb. 27th, 2004
Location: teh Intarweb, duh
Posts: 803
Quote:
Originally Posted by FurociousFa
well..small map making community of maybe 5-10 people (now anyways), and very few do a real beta test because of few servers to have them run on, and some just don't care enough to fix them *cough cough*?
Yes the small XMP community definitely lends its hand to this issue. Perhaps things will get better with UTXMP. Things could also get worse tho

Quote:
Originally Posted by FurociousFa
in scrims....have you ever been in a scrim bleeder oO?
Several... most notably for JXL.
__________________

[Ч]Bleeder

Last edited by Bleeder; 2nd Aug 2004 at 05:39 PM.
Bleeder is offline  
Old 2nd Aug 2004, 05:44 PM   #116
[DF]phalanx
bgutblower=true
 
[DF]phalanx's Avatar
 
Join Date: Aug. 15th, 2002
Location: manchester uk
Posts: 1,836
i might try a hackable base see if i can trigger the node to a button
__________________
http://UTXMP.com

nali city news poster
http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear
[DF]phalanx is offline  
Old 2nd Aug 2004, 08:41 PM   #117
takwu
cXp coder Tak
 
takwu's Avatar
 
Join Date: Feb. 5th, 2004
Posts: 614
So if you owned both nodes you win already?

Bleeder, yes that would be interesting. But if you have more than 4 art, one node could be full so you gotta ask your teamates where to reg your art, since the nodes are further apart If you have 4 art only, and you can reg all 4 in either or both node, then that's not a problem.
takwu is offline  
Old 2nd Aug 2004, 09:10 PM   #118
Bleeder
Co-Founder, U2XMP [Ч] Clan
 
Bleeder's Avatar
 
Join Date: Feb. 27th, 2004
Location: teh Intarweb, duh
Posts: 803
Quote:
Originally Posted by takwu
...if you have more than 4 art, one node could be full so you gotta ask your teamates where to reg your art, since the nodes are further apart...
true... more than four artis per team is a bit much (long matches...) and confusing due to HUD limitations (only four artis can be displayed)... see below


Quote:
Originally Posted by takwu
...If you have 4 art only, and you can reg all 4 in either or both node, then that's not a problem...
I was hoping that there is a way to allow registering only two artis per node... Basically each of the two nodes per team would start with one arti instead of two artis.
__________________

[Ч]Bleeder
Bleeder is offline  
Old 2nd Aug 2004, 09:19 PM   #119
NRK
Nercury
 
NRK's Avatar
 
Join Date: Apr. 20th, 2004
Location: Lithuania
Posts: 240
Quote:
Originally Posted by Bleeder
I was hoping that there is a way to allow registering only two artis per node... Basically each of the two nodes per team would start with one arti instead of two artis.
CTF
__________________
LMP Map Pack
Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters

+D+Shroom
NRK is offline  
Old 2nd Aug 2004, 11:28 PM   #120
takwu
cXp coder Tak
 
takwu's Avatar
 
Join Date: Feb. 5th, 2004
Posts: 614
Bleeder, I tried to workaround the HUD limit by introducing the EightGame and TwelveGame gametypes. You can download cXp beta and see how they work in Simplicity and ArtiDozenRaptors, respectively.
If you want to limit the node to hold 2 artifacts only, it is really easy - if you are a coder. You simply subclass the node and change a number.

NRK I think Bleeder wants to keep 4 artifacts, just on 2 seperate nodes instead of one. That way it's not CTF, still very XMP, just slightly different.
takwu is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:34 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer