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#101 | |
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![]() Anyway, I'm trying to give some credit to this post about "freelance lazy mappers". They really need to be better about this crap. Yeah, I'd rather not have to worry about these "spots" in scrims, but guess what... it's a fact of life until they get fixed. Last edited by Bleeder; 2nd Aug 2004 at 12:01 AM. |
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#102 |
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well..small map making community of maybe 5-10 people (now anyways), and very few do a real beta test because of few servers to have them run on, and some just don't care enough to fix them *cough cough*
in scrims....have you ever been in a scrim bleeder oO?
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#103 |
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Beta tester
Join Date: Oct. 3rd, 2003
Location: Bristol,Ct.
Posts: 492
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Well it seems this thread lost it's focus - maps . Silverbud(POD) , PRG , Xaero have valid points about open maps , but is it going to change people's idea's of maps ? No . I will not tell people there maps suck , they put time and effort into them , give them some credit . Silverbud is an awesome gunner , so is PRG . Xaero a great tech and these guys are all beta testers , for them to bring up this topic , just tell's yea somethings wrong . I'm not second guessing these guys I've played with all of them , but I just play the game for what it's worth , hoping for the win .
Last edited by DJM312; 2nd Aug 2004 at 07:23 AM. |
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#104 |
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You know, the map which is played best with XMP classes should be Garden type: Three ways to other base, Big base, Doors to hack, some teleporters for shortcuts and enegy sources and deploys somewhere in the middle of the map. Make such map, make it look good, and most ppl will say that it is good map. However making something different and see how XMP is played in other type of map, is more interesting.
/EDIT and FOUR ARTIFACTS.
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LMP Map Pack Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters +D+Shroom Last edited by NRK; 2nd Aug 2004 at 08:04 AM. |
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#105 |
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garden is boring
i prefer sirocco or alkazar dont moan at mappers for trying to put something "new" into the game
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http://UTXMP.com ![]() nali city news poster ![]() http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear |
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#106 |
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Actually i think that artidozenraptors is boring
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LMP Map Pack Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters +D+Shroom Last edited by NRK; 2nd Aug 2004 at 08:02 AM. |
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#107 |
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OMG nothing boring about driving like a nutter in a map while u catch artis
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http://UTXMP.com ![]() nali city news poster ![]() http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear |
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#108 |
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yeah and doing that all the time until the end of time.
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LMP Map Pack Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters +D+Shroom |
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#109 |
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i have seen that map end in 13 minuites
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http://UTXMP.com ![]() nali city news poster ![]() http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear |
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#110 |
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Reach out and torch someone
Join Date: Jan. 26th, 2004
Location: Right behind you, failing to aim properly
Posts: 1,753
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When you were the only one there, maybe. With balanced teams the only way for that map to end is for one team to agree not to cap.
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<{DE}JaGo> Fireball > all <{DE}JaGo> kthx |
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#111 |
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Suicide King
Join Date: Jan. 25th, 2004
Posts: 53
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Teh tediouszor.
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#112 | |
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Don't get me wrong tho, Last Rites is not the first map to have that. Or do you mean something like another node in another base... Because without a node, the other "base" has much less significance.
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Master Server: How to use WebUpdate Tak's Maps: Sunset Beach Frontline, Alcazar Skyline, Garden Baseline, Garden Sideline, FreeFall Returns Tak's Mod: Ruby... Alpha 5 (leak) Pack: cXp final release! |
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#113 |
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Well, some other "problems" with custom XMP maps are their sheer size. Wasteland, Xaemia, Cemetary, and Islands all come to mind. None of them bad maps, but everything is soooo spread out and it takes forever to get anywhere. Garden helped by adding teleporters across parts of the map (I tried to but failed with the teleports across Wasteland). I'm not against people trying new things in XMP. I think its cool, just sometimes more thought and planning needs to be put into them. XMP is a thinking person's game, about strategy as much as fragging. Same should be said about planning a map around the common tastes, playstyles, balance, etc.
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#114 | |
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#115 | ||
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Last edited by Bleeder; 2nd Aug 2004 at 04:39 PM. |
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#116 |
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i might try a hackable base see if i can trigger the node to a button
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http://UTXMP.com ![]() nali city news poster ![]() http://s3.invisionfree.com/XMP_clans/index.php <-- xmp forums to keep the community together and o help the newbies#dark-fear |
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#117 |
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So if you owned both nodes you win already?
Bleeder, yes that would be interesting. But if you have more than 4 art, one node could be full so you gotta ask your teamates where to reg your art, since the nodes are further apart If you have 4 art only, and you can reg all 4 in either or both node, then that's not a problem.
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Master Server: How to use WebUpdate Tak's Maps: Sunset Beach Frontline, Alcazar Skyline, Garden Baseline, Garden Sideline, FreeFall Returns Tak's Mod: Ruby... Alpha 5 (leak) Pack: cXp final release! |
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#118 | ||
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Quote:
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#119 | |
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LMP Map Pack Maps: Trainstation, HeavenlyHell, Pyramid, DuelArena, DarkWaters +D+Shroom |
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#120 |
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Bleeder, I tried to workaround the HUD limit by introducing the EightGame and TwelveGame gametypes. You can download cXp beta and see how they work in Simplicity and ArtiDozenRaptors, respectively.
If you want to limit the node to hold 2 artifacts only, it is really easy - if you are a coder. You simply subclass the node and change a number. NRK I think Bleeder wants to keep 4 artifacts, just on 2 seperate nodes instead of one. That way it's not CTF, still very XMP, just slightly different.
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Master Server: How to use WebUpdate Tak's Maps: Sunset Beach Frontline, Alcazar Skyline, Garden Baseline, Garden Sideline, FreeFall Returns Tak's Mod: Ruby... Alpha 5 (leak) Pack: cXp final release! |
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