NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games

Reply
 
Thread Tools Display Modes
Old 25th Jul 2004, 10:49 PM   #1
Kailonn
Skaarj PitFighter
 
Kailonn's Avatar
 
Join Date: Jul. 19th, 2004
Location: Wyoming
Posts: 15
ps2 Unreal Games?

What are the games for the ps2 that are unreal? (ut also) I've been looking but..
__________________
I play Ut all the time! Only instead of getting better,I think i get worse....
Kailonn is offline   Reply With Quote
Old 6th Aug 2004, 11:31 AM   #2
MeStinkBAD
Lurking where you least suspect...
 
MeStinkBAD's Avatar
 
Join Date: Dec. 26th, 2000
Location: Tucson, Arizona
Posts: 223
Quote:
Originally Posted by Kailonn
What are the games for the ps2 that are unreal? (ut also) I've been looking but..
Yeah the original UT...
__________________
Dustin
MeStinkBAD is offline   Reply With Quote
Old 6th Aug 2004, 06:26 PM   #3
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,671
and probably nothing else. the system can't handle the last generation of graphics, how would it be able to handle the next?
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 11th Aug 2004, 08:08 PM   #4
RaptoR
been here far too long
 
RaptoR's Avatar
 
Join Date: May. 7th, 2000
Location: UK
Posts: 3,524
There were rumours of a game called Unreal Assault for the PS2, but that's been canned now, if it even existed at all.

As Brizz said, the PS2 struggles to handle the original UT, so there's no way it'll be able to handle UT2004-level titles.
__________________
RaptoR is offline   Reply With Quote
Old 13th Aug 2004, 08:28 PM   #5
cole_bie
^^^SHOW ME THE PINK^^^
 
cole_bie's Avatar
 
Join Date: Jun. 29th, 2004
Posts: 806
i think the ps2 could easily handle it. game designers are really pushing the limits of the ps2 and games are coming out that more and more resemble xbox games such as mercanaries.
cole_bie is offline   Reply With Quote
Old 14th Aug 2004, 12:20 AM   #6
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,671
I'm afraid not.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 20th Aug 2004, 12:18 PM   #7
cole_bie
^^^SHOW ME THE PINK^^^
 
cole_bie's Avatar
 
Join Date: Jun. 29th, 2004
Posts: 806
IM AFRAID SO!
cole_bie is offline   Reply With Quote
Old 22nd Aug 2004, 02:42 PM   #8
SludgeX
...
 
Join Date: Jul. 9th, 2001
Location: Chicagoland, IL
Posts: 515
While the PS2 is a great system (it's my console of choice...), I must agree with RaptoR and Brizz on this one.

The PlayStation2 just doesn't have the ability to push the number of polygons that current Unreal games require.

The only Unreal game for the PS2 is the original UT. But I can't recommend it because it's a pretty shoddy port.
SludgeX is offline   Reply With Quote
Old 23rd Aug 2004, 07:10 AM   #9
Uncle_Bob
Sympathy for Mr. Vengance
 
Uncle_Bob's Avatar
 
Join Date: Apr. 12th, 2004
Posts: 272
Dues Ex is on PS2, that uses the unreal engine. I haven't played it but its suposed to be a bit jerky.

Far Cry is coming out on PS2 and it has really advanced graphics. It will probably scaled down loads in the detail department though.
__________________

My Deviant Art
Uncle_Bob is offline   Reply With Quote
Old 25th Aug 2004, 06:07 AM   #10
Hourences
 
Hourences's Avatar
 
Join Date: Aug. 29th, 2000
Location: Belgium/Holland/Sweden
Posts: 5,050
ps2 can sometimes handle a higher polycount than the avg ut2004 level on a normal modern pc can
polycount isnt the problem, memory use and the way its calculated and stored is
unreal wasnt build with ps2 and its memory/cpu architecture in mind so its really bad in drawing and storing things on it sufficiently
renderware engine and stuff are better for ps2

there are multiple u ps2 titles in dev atm tho
__________________
Hourences is offline   Reply With Quote
Old 26th Aug 2004, 12:54 PM   #11
Turboman
deRegistered user
 
Join Date: May. 4th, 2002
Location: Amsterdam, The Netherlands
Posts: 151
unreal engine 2 does run on the ps2 without problems, splinter cell and XIII use ue2 and run on the ps2, those games have more detail then ut2k4 so i assume that would run fine too.

Last edited by Turboman; 26th Aug 2004 at 12:55 PM.
Turboman is offline   Reply With Quote
Old 28th Aug 2004, 02:15 AM   #12
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,671
I actually think the problem is more hardware rendering, iso-linear filtering, and antialiasing more than anything. the PS2 has none.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 5th Sep 2004, 06:54 AM   #13
The_Head
JB Mapper
 
The_Head's Avatar
 
Join Date: Jul. 3rd, 2004
Location: UK
Posts: 3,090
Quote:
Originally Posted by Turboman
unreal engine 2 does run on the ps2 without problems, splinter cell and XIII use ue2 and run on the ps2, those games have more detail then ut2k4 so i assume that would run fine too.
Splinter Cell doesn't match UT2004's graphics and XIII lacks detail.
__________________
Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
The_Head is offline   Reply With Quote
Old 5th Sep 2004, 03:40 PM   #14
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,671
PS2 Splinter Cell doesn't even come close to XBox Splinter Cell. It's not really UEngine 2, it's a hack.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 7th Sep 2004, 05:31 AM   #15
UncleThursday
teh suxx0r
 
UncleThursday's Avatar
 
Join Date: Sep. 6th, 2004
Location: Hell, AKA New Jersey
Posts: 120
Quote:
Originally Posted by cole_bie
i think the ps2 could easily handle it. game designers are really pushing the limits of the ps2 and games are coming out that more and more resemble xbox games such as mercanaries.
Sorry, but you're being somewhat of a wishful thinker there. The only games on the PS2, GameCube, and Xbox that have the PS2 being comperable, graphics wise, to the other two systems are the games deisgen on the PS2 first, then ported over with no effort put into the ports for the higher powered systems.

The PS2 can push polys, it does that fine. What the PS2 can't do is good textures and bit and bump mapping. It absolutely sucks at these, and the mere 8MB of VRAM bunched with the vector units and co-processing limitations doesn't help.

Compare Splinter Cell on the PS2 to the Xbox (or GC) version, and it's no comparrison which has the better graphics. Just try to find a game that has the level of detail of The Chronicles of Riddick (Xbox) or the graphics seen in the new Legend of Zelda trailer (GC) on the PS2. The closest you may find is GT4 or KillZone, but even then you'll be able to see better graphics on the other two systems, and see the faults in the PS2's graphics.

Not to bash the PS2, really. I love the RPGs on it, and the THPS series on it... but, when it comes to graphics "that more and more resemble xbox' graphics, you're living in a fantasy world. Then again, it is about gameplay, in the end, not graphics.
__________________
GamesAreFun.com, the best gaming site money can't buy.
UncleThursday is offline   Reply With Quote
Old 7th Sep 2004, 05:33 AM   #16
UncleThursday
teh suxx0r
 
UncleThursday's Avatar
 
Join Date: Sep. 6th, 2004
Location: Hell, AKA New Jersey
Posts: 120
Quote:
Originally Posted by Sir_Brizz
I actually think the problem is more hardware rendering, iso-linear filtering, and antialiasing more than anything. the PS2 has none.
To be honest, the GC and Xbox have kind of a hard time with antiailiasing as well. Tons of jaggies on all the systems. IT's too much of a processor hit to effectively AA games, at least with the current gen of consoles.
__________________
GamesAreFun.com, the best gaming site money can't buy.
UncleThursday is offline   Reply With Quote
Old 7th Sep 2004, 11:25 AM   #17
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,671
With interlacing, you can't really tell anyways...but the truth is that every XBox game uses a form of Quincunx by default, although it's not exceptionally better, it does make a difference.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 13th Sep 2004, 11:31 AM   #18
Dark Pulse
Dolla, Dolla. Holla, Holla.
 
Dark Pulse's Avatar
 
Join Date: Sep. 12th, 2004
Location: Buffalo, NY, USA
Posts: 6,186
Quote:
Originally Posted by Kailonn
What are the games for the ps2 that are unreal? (ut also) I've been looking but..
actually, there's a port of Unreal 1 for the PS1. I've not seen any material on it, and seeing it's PS1 it's probably a pretty sorry port...

But then again, PS1 handled Quake 2 pretty good.

(No, I'm not a Quaker. You won't find me playing that stuff online. I had Quake long before Unreal though.)
__________________





Dark Pulse is offline   Reply With Quote
Old 13th Sep 2004, 12:00 PM   #19
The_Head
JB Mapper
 
The_Head's Avatar
 
Join Date: Jul. 3rd, 2004
Location: UK
Posts: 3,090
Quote:
Originally Posted by Dark Pulse
actually, there's a port of Unreal 1 for the PS1. I've not seen any material on it, and seeing it's PS1 it's probably a pretty sorry port...
Unreal 1 on PS1, are u sure, i was subscribed to official ps2 magazine and there is no record of such a title. UT1 came out on PS2 but was allegedly poor (comparitevly) I'm not a fan of console FPS games i like using a mouse. (any smart asses who say u can get a mouse and keyboard for ps2 can shut up, i wouldn't buy one.
__________________
Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
The_Head is offline   Reply With Quote
Old 14th Sep 2004, 08:43 AM   #20
Dark Pulse
Dolla, Dolla. Holla, Holla.
 
Dark Pulse's Avatar
 
Join Date: Sep. 12th, 2004
Location: Buffalo, NY, USA
Posts: 6,186
Not totally, the only reason I said that was a Tips & Tricks codebook has codes for it. Like I've said, I've seen no other media on it.

Keep in Mind Unreal is a less demanding game then UT99 - textures were mostly 256x256, whereas UT had ones that went all the way up to 1024x512 I think.
__________________






Last edited by Dark Pulse; 14th Sep 2004 at 08:53 AM.
Dark Pulse is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:56 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer