|
|
|
|
#1 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
JBAddon Spoils of Victory
Just finished creating an addon that grants the winner of an arena match a weapon. However I've got nowwhere to upload it to - anyone got any ideas.
Originally I was simply trying to combine the beserk from avenger with dual assault rifles, but I added the choice of which weapon. |
|
|
|
|
|
#2 |
|
Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
|
Sounds good...
![]() Depending on how big the add-on is, you could just attach it to a posting here, and we can pick it up from there to mirror it on BeyondUnreal (and put it on the add-on download page). |
|
|
|
|
|
#3 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
It's a whopping 6.5KB (It's not exactly compilcated, but I'm new at this).
I didn't even notice the attachment option. Attachment remove - new version below Last edited by TheForgotten; 3rd Aug 2004 at 09:19 AM. |
|
|
|
|
|
#4 |
|
only give the guy a certain weapon? Might be easier to create a little room in your map: at the top a playerstart, in the middle a second AR and at the bottom a teleporter, which teleports in to a certain point in the map. Or do you want to that option in other maps as well?
Last edited by Jrubzjeknf; 16th Jul 2004 at 06:27 AM. Reason: typo ^^ |
|
|
|
|
|
|
#5 |
|
Yes, this way it's a global reward and not just map-specific. You can make a playerstart Arena-winner-only-enabled for a special inventory room for them, but it's entirely up to the mapper then
|
|
|
|
|
|
|
#6 |
|
Sounds good!
Is this compiled for UT2003 or UT2004? Mych / Sexmachine -- have either of you put it up on PJB yet? If someone can test it and report back here, I'll put it up on PJB and post news about it
__________________
<tarquin> great work on the llama hud, Wormbo. I really felt like puking
|
|
|
|
|
|
|
#7 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
source
Attachment remove - new version below Last edited by TheForgotten; 3rd Aug 2004 at 09:20 AM. |
|
|
|
|
|
#8 |
|
This doesn't compile in UT2003.
These lines don't work: Code:
AssaultRifle(Inv).Loaded(); Spoils.MaxOutAmmo();
__________________
<tarquin> great work on the llama hud, Wormbo. I really felt like puking
|
|
|
|
|
|
|
#9 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
Code:
AssaultRifle(Inv).Loaded(); Code:
if (WeaponClass == class'XWeapons.AssaultRifle')
{
for(Inv = Avenger.Inventory; Inv != None; Inv = Inv.Inventory)
if(Inv.IsA('AssaultRifle'))
{
AssaultRifle(Inv).Loaded();
}
}
Code:
Spoils.MaxOutAmmo(); Also Ut2003 dosn't support the onslaught weapons etc. I do have a half finished version which gave access to all the installed in the game - I'll upload when I can. |
|
|
|
|
|
#10 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
Here it is -
Know bugs: Combo box unsorted (minor annoyance)but there are probably more. Attachment remove - new version below Last edited by TheForgotten; 3rd Aug 2004 at 09:22 AM. |
|
|
|
|
|
#11 |
|
You using a CVS for this?
If I'm working on the UT2003 version, gane you give me access and we'll set up a 2k3 branch? |
|
|
|
|
|
|
#12 | |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
Quote:
|
|
|
|
|
|
|
#13 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
New (Final? said that before) version
Fixed a few bugs, added Super Shock Rifles Still no ut2003 version - because I don't own it. This final version, unless there's a major bug, or someone smarter than me can tell me how to tell if any weapon is capable of being used akimobo - and how to do it. Web admin support might be broken. Edit - I guess it wasn't final version Last edited by TheForgotten; 4th Aug 2004 at 12:45 AM. |
|
|
|
|
|
#14 |
|
I don't recommend using akimbo, akimobo are whatever you call it. The weapons would be blocking your FOV too much. Just stick with this plz. If you wanna know anyway, you maybe could get some info/code out of Akimbo mutator for UT99. Just search fileplanet for it
Last edited by Jrubzjeknf; 3rd Aug 2004 at 09:59 AM. Reason: typo |
|
|
|
|
|
|
#15 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
Looks like I wasn't clear enough. The Assault rifle is awarded as duel assault rifles (any sub-class should be aswell) - but a weapon designed to be used akimbo but not sub classed (ie. ChaosUT CPP) can't be without writing code for each weapon - unless someone can tell me how.
|
|
|
|
|
|
#16 |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
Another Day, Another version. (And I'm smatter today, than yesterday).
My appolgies to those people who already have yesterdays version. This is my FINAL version - Does everything I want it too. yet another attachement removal. Last edited by TheForgotten; 18th Aug 2004 at 01:25 PM. |
|
|
|
|
|
#17 |
|
congrats m8!
|
|
|
|
|
|
|
#18 |
|
Registered User
Join Date: May. 26th, 2004
Posts: 30
|
TheForgotten, Is the int file for the most recent NoJailKill the same as for the most recent Spoils of Victory?
|
|
|
|
|
|
#19 | |
|
Card Carrying Mad Scientist
Join Date: Jul. 6th, 2004
Posts: 40
|
Quote:
Did I include the wrong file? Code:
[Public] Object=(Class=Class,MetaClass=Jailbreak.JBAddon,Name=JBAddonSpoils.JBAddonSpoils) Code:
[Public] Object=(Class=Class,MetaClass=Jailbreak.JBAddon,Name=JBAddonNoJailKill.JBAddonNoJailKill) |
|
|
|
|
|
|
#20 |
|
Registered User
Join Date: May. 26th, 2004
Posts: 30
|
In the archive that was the most recently published here, the Spoils of Victory file was named NoJailKill. So it might have been the wrong one.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|