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#1 |
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Registered User
Join Date: Jul. 11th, 2004
Posts: 109
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idea for other (next?)map
I've been playing clone bandits online a lot--i'm a regular at a few of the servers. needless to say, although the mod kicks ass, the one map gets repetitive. however, i think it would take away a bit of the fun to have a totally different map because a lot of what makes this game so cool is the future-retro look of not only the vhicles but also the map itself. so, i figure: why not make a "darknight" version of this map? the only thing that i think would need to be changed with the mod in general is that in order to accomodate nighttime playing, lights would have to be added to all the vehicles (i don't think the tank has any, and a tank you can't see would be a bit too powerful IMHO).
problem is, i can't map i might be able to look over mapping over the summer now but i can't be sure. so i'm hoping that some of you geniuses might be able to mak this work ![]() moscowboys flying around at night would look awesome i think
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#2 | |
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Quote:
Actually, the Lounge Tank has lights mounted on the front of it... Though the idea of a night-version of the level is interesting, it would probably be a lot of work, in exchange for a level that isn't really new. We'd rather spend the energy making something wholly new, yet still preserving that retro look. We encourage you to take a look at mapping levels - all the art that's in Death Valley is provided for use in our packages, so making something in the same style is certainly possible! Cheers, Tom
__________________
Tom Lin Sr. Artist Demiurge Studios www.demiurgestudios.com
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#3 |
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Registered User
Join Date: Jul. 11th, 2004
Posts: 109
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yeah, i se your point
i guess i will start looking at mapping eventually
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#4 |
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Registered User
Join Date: Jul. 6th, 2004
Posts: 7
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I'm working on this idea in my spare time. I'm about half way there, and will post it here in about a week.
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#5 | |
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Quote:
![]() Cheers, Tom
__________________
Tom Lin Sr. Artist Demiurge Studios www.demiurgestudios.com
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#6 |
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Registered User
Join Date: Jul. 11th, 2004
Posts: 109
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#7 | |
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Registered User
Join Date: Jul. 6th, 2004
Posts: 7
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Quote:
I got it dark just fine, now I'm just spending time adding street lights, etc. Should progress fine by the end of the week. |
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#8 |
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Registered User
Join Date: Jul. 6th, 2004
Posts: 7
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Is there a way to add a spotlight to the turret? I would like the turret to have a spotlight shine where it is pointed, is there any way to do that?
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#9 |
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Registered User
Join Date: Jul. 11th, 2004
Posts: 109
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well, there are lights on the car, i'm guessing you could use one of those... however, i'm not sure exactly how you would go about actually attaching it to the turret.....
Last edited by Screech; 19th Jul 2004 at 02:54 PM. |
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#10 | |
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Quote:
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#11 | |
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Registered User
Join Date: Jul. 6th, 2004
Posts: 7
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Quote:
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#12 |
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I prefer Movers to code (much to the chagrin of my fellow programmers).
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#13 |
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Registered User
Join Date: Jul. 11th, 2004
Posts: 109
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**bump**
I'm just kinda curious on how's it coming.......? |
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#14 |
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*bump*
So am I!
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#15 |
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Registered User
Join Date: Jul. 11th, 2004
Posts: 109
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it looks like this one fell through the cracks so to speak...
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#16 |
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Registered User
Join Date: Aug. 21st, 2004
Posts: 3
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Mod idea
Screech's idea for a night map would be cool... however I agree with the Demi-urge guys that it would be nicer to see a totally new map.
How about a Clone Factory map... you could do some nifty things with warehouse buildings, lots of options like loading docks w/ ramps, and various industrial buildings & machinery. Keep up the good work on Clone Bandits. It's now my favorite UT mod... I'm talking to my local cyber cafe about installing it there. |
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