|1st Jul 2004, 09:37 PM||#1|
Universal TeamRadar 4.0
Finally got around to adding a feature I had been working on somewhat for the past week or two.
Changes since version 3.0
-added icons to menu
-added mouseover info to icons
-fixed bug where it would spam errors to the log if you loaded it in a different gametype
-Added the ability for vehicle programmers to add new vehicle icons to the mutator
-Added two console commands (trFullMap and trConfigMenu)
-Reduced bandwidth usage and increased client speed by using replication infos and reducing calls to arrays.
-Removed some bugs involving the map tab.
-Various bug fixes and compatibility updates
-reduced data sent to/from server again
-Updated compatibility with new beta patch and server browsing
-Reduced number of objects spawning
-Modified bandwidth usage to less than actors/pawns
-Added support for all gametypes
The grid scaling in gametypes other than Onslaught isn't perfect, but DrawTile is being a pain in the ass and I haven't been able to fix it, so here it is.