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#1 |
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Déjà Vu - Gryphon Revisited v2.0 RELEASED!
This is version two of the UnrealSP.Org anniversary map pack. Version 1.01, put together in a rush, was released on June 21st last year.
Version 2.0, with four new maps and all the others expanded and / or improved, has been a year in the making, with a lot of testing carried out in recent weeks. It should be fully fit for coop as well as SP. For UT with Oldskool Amp'd. Get it now from http://www.unrealsp.org/. ![]() ![]() ![]() ![]() Enjoy! Yeah, I know that this is the "Unreal" board, but although it runs under UT this is hardly a matter for the UT forum.
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Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#2 |
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Yay! I've posted the news up on my site: www.cooperativewhores.com.
Dunno if you ran out of bandwidth or what, but when I click the link you provide for the dl:http://www.unrealspvault.org/hellscr...dejavu-200.zip It just takes me to the Vault page with the news post saying map dl suspended.
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#3 |
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Nice, nice
![]() Downloading this asap. When the problem is fixed.
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Last edited by NeoNite; 30th Jun 2004 at 10:24 AM. |
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#4 |
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You can try the bit torrent link - but we'll have the file on Nali City before long anyway.
The USPVault download doesn't work for some people, for some reason. Thanks for the linkage, btw!
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
Last edited by Hellscrag; 30th Jun 2004 at 10:59 AM. |
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#5 |
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I don't have the torrent program, plus I'm on dialup so it really wouldn't matter. You can just delete that pm I just sent you at your forums, heh. NP for the link.
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#7 |
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A direct link to the file from outside of the domain will take you to the index.
http://www.unrealspvault.org/vaultfo...topic.php?t=97 Yet I've seen this problem before so... Doesn't seem browser dependant. My best guess is it could be anything from network settings to security of some sort. Do you use a proxy or ISP that uses proxy cache? Any dl managers/accelerators/helpers or anything like Norton or McAfee security/privacy apps running. I'm just trying to get a grasp of what may be causing the issue since it doesn't seem to think you're on the site went trying to dl. |
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#8 |
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I've tried it going to that address then hitting the dl link, that's what I did the very first time..had to since it was posted on the site like that.
I've tried taking down my firewall, norton and switching to firefox instead of IE, all with no luck. I use no dl accelerators. |
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#9 |
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Damnit, we found a bug with the difficulty settings in SP.
The bug has now been fixed and v2.01 uploaded to the link in my first post. I'm now frantically re-uploading the 62 Meg file to Nali City in the hope that I can re-submit it before they make the broken version publically available! There's a 2.0 to 2.01 patch available at UnrealSP.Org
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Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
Last edited by Hellscrag; 30th Jun 2004 at 03:35 PM. |
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#10 |
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Ok I'm downloading it now.
Nice, pretty fast..284 kbps.
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#11 |
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Yeah I like it. It's very different from previous version
Eh, why did you guys let the game end without asking? Who was that retard shooting me? dizzy or uaarchitect? The smacktard with the necrotic skin. Fond [cshp]wesut memories surfacing... I'm just used to real teamplay
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#12 | |
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Quote:
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Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#13 |
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I have an alternative mirror for you, Oblivion[CW]: go to the download page and choose the "NTL" mirror, it should be fine.
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#14 |
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its pretty fast
downloads in 3 hours.later, GriNGoLoCo |
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#15 |
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#16 |
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The pack is now on Nali City:
http://nalicity.beyondunreal.com/map_hub.php?mid=7406
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#17 | |
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Quote:
Should be possible... Btw you can delete the exits and reenable them. I think it's "admin set teleporter bdeleteme true/false" iirc. Experiment with it.
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#18 | |
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Belated congo rats on the release! Screenshots look uber-tasty.
Oh and I saw you guys yesterday with ASE. So you had fun, eh? EDIT: Quote:
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Fancy a game of Night's Edge? & Be sure to try the PWNage that is UnrealGod on these maps! ThieveryUT
Last edited by DaBeowulf; 1st Jul 2004 at 07:09 AM. |
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#19 |
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Btw I hate maekh ;Op ! He joined before I could, when I was about to enter "the palace of chizra". From what I understand it's supposed to run (slightly) better now.. and well less enemies. There weren't that many anyway. Just too many plants in your view.
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#20 |
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Eightball maniac!
Edit: See you got help from "lighting hunter". Credits to this guy as well. Map 15 looks awesome now! It has come to live! (so to speak) It breaths, it oozes atmosphere. The lighting is splendid now, onp grastexture (right?), the skybox is pretty nice More skaarj I think, but that's hardly a problem. Although I think the first sniper rifle should be moved a bit closer but it's not that big of a deal anyway...
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Last edited by NeoNite; 2nd Jul 2004 at 04:01 PM. |
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