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Old 29th Jun 2004, 11:29 AM   #1
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Some problems with light of Static Mesh

I can't create the light from any static mesh placed in my level in the the substracted brush. The options doesn't work in UnrealEngine2 Runtime. What problem is in?
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Old 17th Jun 2005, 08:51 AM   #2
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Did you set the lighting properties on the mesh lighteffect_none and lighttype_static? It works in runtime. However, you mesh should not touch the ground or any other bsp surface. Otherwise it won't give out any light.
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