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| View Poll Results: Should the scopes in INF be made easier to use? | |||
| Yes |
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24 | 38.71% |
| No |
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38 | 61.29% |
| Voters: 62. You may not vote on this poll | |||
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#101 |
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Agreed... but not so engine-friendly in UT99...
Having the scope and seeing the whole background in a blur could be cool. A lot of thinking still needs to be done on this. welcome on the forum btw |
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#102 | |
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CHECK out Dukes XM8!!! The scope on it does what Death Touch is talking about quite well IMO. I wish all the scopes in INF behaved the way the one on the XM8 does (tho without the variable zoom in most cases obviously). |
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#103 |
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I don't mind the black background scope, but it should be transparent. If you look at the model in behindview, MrINFMan has both eyes open when the scope is not steadied, and closes one eye to steady the scope. When both eyes are open, the black background should be transparent gray.
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#104 |
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that would be a cool effect
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![]() "To be prepared for war is the most effectual means of preserving peace." -George Washington |
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#105 | |
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The problem is, it would be a translucent mask over a zoomed in view, as opposed to a translucent mask over a normal view, with the scope at ITS own zoom, as in normal live. Unfortunately, there is no way to combine two fields of view in UT. |
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#106 |
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Registered User
Join Date: Mar. 14th, 2001
Posts: 11
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[QUOTE=Hurin]Maybe add a bipod for sniper rifles which will be capable of stablizing your rifle on sufaces and making sniping eaisier but adding bulk?
I've always liked the bipod idea for games like this, but the problem with bipod bulk is distance. I carry a bipod 4 miles, and it is a problem. If I carry it on a short hunt, I don't even notice it. So how do we put that into the game? I like your thinking on this, but the engine may limit our reality. |
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#107 |
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Registered User
Join Date: Mar. 14th, 2001
Posts: 11
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[QUOTE=ecale3]I know this is kinda a Off-Topic, but the other day during a clan match i waited fifteen minutes before someone walked into my sights (i'm a sniper). It was the last kill of the round too.
Yep, there you have it. If you want to play a real sniper, you get a cup of java and wait. Very dull in game life, but in real life, you can save some real letters home. In any 'game' where the mission expects real sniper action, I'll wait for the bad guy. I very seldom see that situation in this (very good tactical) game.
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#108 |
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Registered User
Join Date: Mar. 14th, 2001
Posts: 11
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Logan6,
I'm sorry, maybe you didn't notice my reply. Please feel free to post your views. I'm always looking for other peoples experiences. |
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#109 | |
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Registered User
Join Date: Mar. 14th, 2001
Posts: 11
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Quote:
Last edited by Cavalier889; 6th Jul 2004 at 08:34 PM. |
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#110 | |
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About the scopes, I understand better now how the programmers meant it to be. When first put up to the eye, the sniper is not concentrating on the crosshairs, he is just loosely looking through the scope, so yeah your going to get some bounce because he's not concentrating on any one target. From experience though, I think it should be toned down a bit. And if this is the way its going to be, then 1. Get rid of concentration as it is now. 2. As we concentrate on the scope, it should very very slightly start affecting stamina. Maybe there should be a seperate stamina for your arms (rifles can get heavy after a while). You would have to lower your rifle to start regaining stamina in your arms. 3. The scope should not stand completely stock still all the time when concentrating. There should be some occasional tiny random movement of the scope from nervous twitch going from almost none at full stamina and getting more numerous as your stamina goes down. 4. Get rid of the paralax or whatever it is that causing the weird way off shots with the scopes. The bullet when fired should be aimed where the crosshairs are, minus arcing of the bullet, moa, etc. As for the view around the scope, I know very people who shoot through a scope with both eyes open. With one eye closed, you can still see the normal area around the scope. Its never black.
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I have never seen a country that makes war against its own people. - Jettero Heller Last edited by Logan6; 8th Jul 2004 at 09:10 AM. |
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#111 | |
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#112 | |
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I agree with you. I have to admit that I have no RL experience but the paralaxe effect doesn't make really sense to me. About the black area around the scope: Realistically you would have very blured vision of the environment when focusing through the scope. Since the engine isn't capable to do this black seems like a decent compromise to me.
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#113 | |
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