Help!!! 2.9 Mac os9 "OpenAL"

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Dexsius

New Member
Jun 21, 2004
4
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0
OK here's my problem. I read around, and tried some other examples, and nothing has worked yet, this is hwere i'm at:

I downloaded 2.9, made a new UT folder (deleted old ones, heard u must only have one folder, correct?)
installed 436.
installed infiltration.

I get an error, just after the "unreal tournament" splash screen is done with loading the game, and screen goes black(like normal for UT) then it quits, goes back to finder with an error about "cannot find Open AL."


AAAG what is this error! why am i getting it, and what needs to be done? Others have said check the scripts for os9/osX complications. The os9 script say to open UT, not UTosX, and there is no mention of osX in the os9 script.

someone else also said to change the infiltration.ini file's audio system. all he said was change the galaxy adudios system. he didnt say what to change it to :(.. so as far as that goes i dunno everything looks pretty normal.

I have installed infiltration twice over, with a clean fresh UT folder the second time around. please help me!
 

bigglesworth

New Member
Jun 24, 2004
10
0
0
Dexsius said:
OK here's my problem. I read around, and tried some other examples, and nothing has worked yet, this is hwere i'm at:

I downloaded 2.9, made a new UT folder (deleted old ones, heard u must only have one folder, correct?)
installed 436.
installed infiltration.

I get an error, just after the "unreal tournament" splash screen is done with loading the game, and screen goes black(like normal for UT) then it quits, goes back to finder with an error about "cannot find Open AL."


AAAG what is this error! why am i getting it, and what needs to be done? Others have said check the scripts for os9/osX complications. The os9 script say to open UT, not UTosX, and there is no mention of osX in the os9 script.

someone else also said to change the infiltration.ini file's audio system. all he said was change the galaxy adudios system. he didnt say what to change it to :(.. so as far as that goes i dunno everything looks pretty normal.

I have installed infiltration twice over, with a clean fresh UT folder the second time around. please help me!


Open the Infiltration.ini file in a text editor, then scroll down for the section that starts with [Engine.Engine] and look for the line that starts with "AudioDevice=" and make sure it reads "AudioDevice=Galaxy.GalaxyAudioSubsystem", then scroll down through the file to (or search for the) section that starts with "[Galaxy.GalaxyAudioSubsystem]"; it should be in there -- if it's not, copy and paste this one in:

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=128
SoundVolume=200
AmbientFactor=0.700000

Alternatively, try double-clicking on the "INF_Launcher_OS9" script instead of "Infiltration 2.9" -- that should ideally launch Infiltration with the OS9 settings and would indicate that the problem is not with the OS9 ini, but rather with the script that figures out what OS you're running on and which launcher ("INF_Launcher_OS9" or "INF_Launcher_OSX") script to use. If that works fine without modifying the ini file, then just use the "INF_Launcher_OS9" script to launch Infiltration...

Hope this helps.
 

Dexsius

New Member
Jun 21, 2004
4
0
0
hey thanks alot, but i figured out what was wrong before you replied ;)


turned out it was trying to open the osX launcher instead of the os9 one.. so i edited the script t osay only open the os9one only, which was really a waste of time cuz i coulda just lciked on it myself :D anyway It opened and thne crashed with an error saying "out of memory." This was an odd message to get since I was giving UT over 120mb of RAM.. but I bumped it up to about 230 or so and it worked fine.

as for the "openAL" i think that must be some osX utility, which would explain why INF couldnt find it, since it was trying to run the osX launcher script. problem solved by using os9 launcher instead