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#1 |
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Skybox texture alignment (UT)
Here's the deal:
I have some custom textures of a guy, to make use in a Skybox. No matter what, the textures always seem to not align correctly, thus making the skybox look fake (its those terragen enviro-maps). I have made all sort of cube sizes to hold the sky, and nothing. I remember seeing some possible solution to this involving importing the cube brush from other map (???), and then apply the textures - by RevBillyG i think. Anybody else can give me a hand? |
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#2 |
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Do the textures tile when they're side by side and flat?
You can just use the scaling options, can't you? I guess you could give the brush mapping coordinates in max and then import it to UT, then it would line up flawlessly, but I don't see why that's necessary or how another map would work...erm. If the the textures work in 2D then the scaling properties should make them work in 3d.
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"Even the title of this thread is not consistent with its content." -ViSion |
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#3 |
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... welll... i used this to try and solve the problem: in a skybox cube of 128^3 it would show minor 1uu lines both vertically and horizontally where it should perfectly connect. I did a new cube of 127^3 and aligned the textures. Half of the problem seems to be solved. A few lines remain, and i'll try and clear them out by this process. The 'no-perfect-alignment-to-cube-mesurements' problem is still puzzling as the textures are 256 or 128 (can't remember), and either way, multiple of 16, a straight mesure i always use. No can do using 256^3 cube, if you're thinking...
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#4 |
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Oh. Maybe they just need editing in Photoshop/etc. the 127 cube seems okay, but that's rather off the grid. I guess it won't matter much as it's a skybox. You could always stretch the textures 1% or something too.
__________________
"Even the title of this thread is not consistent with its content." -ViSion |
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#5 |
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I've had the problem, and a small ammount of fog hides huges sins when it comes to seams, or so sayeth some of the big name mappers
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#6 |
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set the textures to clamp instand of wrap and it will be fixed
rightclikc a texture in tex browser > second last thing > the u and v wrap mode |
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#7 | |
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Quote:
wow udn shall pay for not telling me this... or not maybe I'll just go cry
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#8 |
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hehe, it's not THAT important.
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#9 | |
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I've been having skybox texture scaling/alignment problems when converting other people's maps from UT2K3 to 2K4.
For some reason the skyboxes get thoroughly trashed even after a rebuild. Hopefully some of this info will help me effect repairs to these hapless fake backdrops. Thanks.
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