![]() |
|
|
#1 |
|
Skinning/Modelling Tutorials for UT2k4
I was wondering where I could find some good tutorials on how to model and skin for UT2k4. I've seen Identity Crisis and I'm slowly reading through that, but most of the stuff on there is for UT99 and there's a bit on UT2k3. Is this all there is? Do I have to take it from there?
__________________
[Ci]Pope
|
|
|
|
|
|
|
#2 | |
|
Quote:
But there are many great "general" tutorials like realistic blood effects . They are not only for UT . For modelling take a look at Polycount .
__________________
![]() Signature best viewed with open eyes and a brain v1.0 or above. Thanx Wehtam for creating the sig. My PC´s -- Tutorials Last edited by SaD; 15th Jun 2004 at 11:02 AM. |
||
|
|
|
|
|
#3 |
|
Also look through the skinning threads here, there's a lot of pretty useful information there like how to do team colours, etc... I'd have written one for the beginners but I've only used upaint to see the models (not to skin) and we're all constantly learning
![]() Good news is that someone will do it ![]() As for modelling tutorials, there's a load available for 3dsmax but most have gone right over my head (needs patience and time)
__________________
| || || || || |||| | | || || || || |||| | | || || || || |||| | | || || || || |||| | Last edited by klasnic; 15th Jun 2004 at 11:38 AM. |
|
|
|
|
|
|
#4 |
|
What's the best way to get a UT2k4 model into 3D Studio Max then? I've been trying to find info on this but haven't stumbled across anything yet
__________________
[Ci]Pope
|
|
|
|
|
|
|
#5 |
|
As far as I know you can only work with the character rigs and skeletons released by Epic (they're for 3dstudio), not the actual model in the game. If you do a search on FileWorks I'm sure you'll find them there
__________________
| || || || || |||| | | || || || || |||| | | || || || || |||| | | || || || || |||| | |
|
|
|
|
|
|
#6 |
|
Excellent. Found a file that has these in it:
Bonus_Nightmare.max HellionFemale_Rae.max HellionMale_Garrett.max Hellion_Kane.max HellonsFemale_Gitty.max MercFemale_Glynn.max MercFemale__Mia.max MercMale_Jacob_Model.max Merc_Male_Dreads.max Ophelia_rig.max skaarj2_Model.max skaarj3_Model.max Skaarj4_Model.max Skaarj_Model.max Skaarj_rig.max Skaarj_Skeleton.max XanF1.max XanF2.max XanM2.max XanMk3.max only problem is I'm looking for Merc Male Brock. Can't you somehow convert the PSK file to a format readable by 3d studio max?
__________________
[Ci]Pope
|
|
|
|
|
|
|
#7 |
|
What you're looking for if it's brock is the 2k3 rigs and animations (although the animations are diff in 2k4 (vehicle driving)) I'd say your best bet is to post the question in the main modelling and skinning forums on BeyondUnreal
__________________
| || || || || |||| | | || || || || |||| | | || || || || |||| | | || || || || |||| | |
|
|
|
|
|
|
#8 |
|
As a matter of fact I did although through a different context
.I downloaded the UT2k3 rigs last night as well. I noticed that MercMaleA is exactly the same as MercMaleC (Brock) except for the head (so you can have the Grease-like hair). So if I were to use the MercMaleA.max file, do my thing with 3d studio export to PSK and use the existing PSA, wouldn't that work ok?
__________________
[Ci]Pope
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|