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Old 12th Jun 2004, 01:34 PM   #1
Nahand
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SP Map Start

Facts:

OldSchool's SinglePlayer2
bIsFirstSPmap=True

>map starts with Dispersion Pistol.

Question:

>Is it possible to start with NO WEAPON? How?
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Old 12th Jun 2004, 07:55 PM   #2
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the only way I know of is to go into level properties, then level info and under default game type change it to "vrikersgame", but you'll also start the game with 12 health
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Old 13th Jun 2004, 07:53 AM   #3
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yes... i checked Legacy's first map in the editor and it was using that. I believe it was for the Unreal/UT demo OR U:RtNP (< because i have it, and we start the game looking at the dropship going away...).

i was reticent in using such because i was unsure it was a custom gametype and/or not working with OldSchool. I'll try.

Other thing:

If i place monsters with altered stats/projectiles/skins in a map, will they save into the map for playing? And can i copy/paste them in other maps (assuming its a SP mappack)?
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Old 13th Jun 2004, 12:22 PM   #4
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yah you can alter a monsters stats and projectiles and they will save into the map, with a skin you just have to make sure it was included with UT textures otherwise if you mean editing a skin in a paint program then you'll have to add to mylevel or make your own texture package
though I haven't test it, I don't see why you couldn't copy and paste them in other maps, as long as your using stuff that came with UT then there shouldn't be any problem with anything
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Old 15th Jun 2004, 03:39 PM   #5
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Thanks for helping replies Saverok.
I'm moving along nicely in my SP mapping experience. Each new thing i descover is exciting!

Thanks man!
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Old 15th Jun 2004, 04:46 PM   #6
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Quote:
Originally Posted by Nahand
Thanks for helping replies Saverok.
I'm moving along nicely in my SP mapping experience. Each new thing i descover is exciting!

Thanks man!
no problem Nahand
SP mapping is my first love, plus we can always use more SP content
if your interested you can post here and let them know about your project
http://unrealsp.org/
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Old 16th Jun 2004, 08:54 AM   #7
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Yeah... i often check unrealorg (or is it the other with the similar name? I have it bookmarked...). I am still fooling around, and although i have some pretty solid ideas of a few things i would like to map, i still don't have anything to show or to speak about (let alone the skill to actually fulfill those things...). I will inform in the proper places when *something* actually exists .
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Old 21st Jun 2004, 09:14 AM   #8
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Just a small detail with the VRiker game info : you always start looking at the ceiling (or sky in RTNP) , then your view rotates to the horizontal plane. If your character isn't supposed to be hurt , you may add custom medpacks (check their properties , and remove their inventory sounds and notices) to bring his health back to 100 (or higher)

Keep in mind that you can override any model / health setting with a custom player actor (ie : a nali who jumps slightly higher , or a skaarj trooper with slightly more max health) ; though they might not work with some SP game infos like the Team Vortex game info (which is necessary to have friendly units follow you)
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Old 21st Jun 2004, 02:20 PM   #9
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