![]() |
|
|||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
For those who run Unreal in D3D and hate the dull looks, especially skyboxes...
Check this thread.
Credits go to Thesto Neroses btw. D3Dnotsoboringanymore Apparently if you go to rendering (by typing preferences at the console) and set "usemultitexture" to false, you'll get rid of for starters those horrible skyboxes. Example: First shot: D3D, usemultitexture set to true Second shot: D3D, usemultitexture set to false :O) Check the skyboxes in Nyleve, Dark arena, Harobed, Trench, Vandora... Screenshots: Noork. Just in case...
__________________
Last edited by NeoNite; 9th Jun 2004 at 04:03 PM. |
|
|
|
|
|
|
#2 |
|
Nice tip. Also works in opengl. Now I have the hi-res textures and the awesome skies !
|
|
|
|
|
|
|
#3 |
|
Man, if only I had known earlier. Those ****ty skies in D3D..
__________________
|
|
|
|
|
|
|
#4 |
|
WARNING: Multitexturing is a a feature that allows graphics cards to add multiple textures to a 3D surface at the same time. This can double the performance (or quadriple) in multitextured games like Unreal.
When you disable it, you get a big performance penalty because twice the number of clock cycles (or even more) are needed to render the same object. The penalty depends on the number of texture / effect layers are used. In unreal, double layer is common (texture and light/shadow maps) but 3 or 4 layers are also possible when detail texturing is enabled.
__________________
Alter your reality...forever. Hyper.nl Unreal Services "What is sought is most often found, if it is truly sought." - Cheshire Cat. |
|
|
|
|
|
|
#5 |
|
MultiTexturing ON
![]() MultiTexturing OFF ![]() MultiTexturing OFF + Force multitexturing in OpenGL (nVHardpage setting) ![]() Conclusion: Disabling multitexturing does not show the expected performance drop. Possibly nVidia forces using multitexturing at driver level. All screenshots with OpenGl driver 2.1.0.7 from oldUnreal at a nVidia GeForce 4 Ti 4600
__________________
Alter your reality...forever. Hyper.nl Unreal Services "What is sought is most often found, if it is truly sought." - Cheshire Cat. |
|
|
|
|
|
|
#6 |
|
Edit: tnx for posting that info Hyper.
I run unreal on a gf2 mx btw. Dark arena looks just plain horrible in d3d with mt enabled. Just, when I compare it to mt disabled.. edit: arg.. misread hyper's post.
__________________
Last edited by NeoNite; 10th Jun 2004 at 05:41 PM. |
|
|
|
|
|
|
#7 |
|
actually iirc the Unreal Engine flattens all multitexture textures before they ever get to the screen (if multitexture is off).
Even if I'm wrong, it makes sense that having them off gives you better frames, because the video card doesn't have to render two/three textures at once, which frees it up for the other textures on the screen.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|