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Old 9th Jun 2004, 04:02 PM   #1
NeoNite
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For those who run Unreal in D3D and hate the dull looks, especially skyboxes...

Check this thread.

Credits go to Thesto Neroses btw.

D3Dnotsoboringanymore

Apparently if you go to rendering (by typing preferences at the console) and set "usemultitexture" to false, you'll get rid of for starters those horrible skyboxes.

Example:

First shot: D3D, usemultitexture set to true

Second shot: D3D, usemultitexture set to false :O)

Check the skyboxes in Nyleve, Dark arena, Harobed, Trench, Vandora...

Screenshots: Noork. Just in case...
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Last edited by NeoNite; 9th Jun 2004 at 04:03 PM.
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Old 9th Jun 2004, 04:51 PM   #2
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Nice tip. Also works in opengl. Now I have the hi-res textures and the awesome skies !
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Old 9th Jun 2004, 04:59 PM   #3
NeoNite
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Man, if only I had known earlier. Those ****ty skies in D3D..
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Old 10th Jun 2004, 12:53 PM   #4
Hyper
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WARNING: Multitexturing is a a feature that allows graphics cards to add multiple textures to a 3D surface at the same time. This can double the performance (or quadriple) in multitextured games like Unreal.

When you disable it, you get a big performance penalty because twice the number of clock cycles (or even more) are needed to render the same object. The penalty depends on the number of texture / effect layers are used. In unreal, double layer is common (texture and light/shadow maps) but 3 or 4 layers are also possible when detail texturing is enabled.
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Old 10th Jun 2004, 02:08 PM   #5
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MultiTexturing ON


MultiTexturing OFF


MultiTexturing OFF + Force multitexturing in OpenGL (nVHardpage setting)


Conclusion: Disabling multitexturing does not show the expected performance drop. Possibly nVidia forces using multitexturing at driver level.

All screenshots with OpenGl driver 2.1.0.7 from oldUnreal at a nVidia GeForce 4 Ti 4600
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Old 10th Jun 2004, 04:28 PM   #6
NeoNite
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Edit: tnx for posting that info Hyper.

I run unreal on a gf2 mx btw. Dark arena looks just plain horrible in d3d with mt enabled. Just, when I compare it to mt disabled..

edit: arg.. misread hyper's post.
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A singular development of cat communications
That obviates your basic hedonistic predilection
For a rhythmic stroking of your fur to demonstrate affection.
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Last edited by NeoNite; 10th Jun 2004 at 05:41 PM.
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Old 10th Jun 2004, 05:18 PM   #7
Sir_Brizz
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actually iirc the Unreal Engine flattens all multitexture textures before they ever get to the screen (if multitexture is off).

Even if I'm wrong, it makes sense that having them off gives you better frames, because the video card doesn't have to render two/three textures at once, which frees it up for the other textures on the screen.
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