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#1 |
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Registered User
Join Date: Jun. 5th, 2004
Posts: 15
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.t3d files
Hey (again),
I have some t3d files that I am trying to open in the editor. When i go to the prefab browser and import them I cannot see them. The editor thinks they are there as it has saved the info about them but I cannot see them. I make a basic room and add one there but nothing turns up, am I missing something obvious about prefabs? S. |
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#2 |
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Registered User
Join Date: Mar. 18th, 2002
Posts: 143
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Prefabs, as far as I know, are unsupported.
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#3 |
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Registered User
Join Date: Jun. 5th, 2004
Posts: 15
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So basically if I go and buy a full version of Unreal Tornament 2004 I will get the editor which supports prefabs and has more freedom than the runtime?
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#4 |
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Registered User
Join Date: Mar. 18th, 2002
Posts: 143
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Prefabs are unsupported by Epic, as far as I know. They don't use them for anything.
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#5 |
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What are you trying to map for anyway? UT2004 and the runtime are not really compatible, so if you want to make UT2004 maps you will have to buy the game.
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#6 |
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Registered User
Join Date: Jun. 5th, 2004
Posts: 15
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I actually bought the game today, the DVD set - how cool is that. All the 3dbuzz VTMs on the DVD - GREAT and textures coming out my kazoo..
PERFECT |
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#7 |
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Registered User
Join Date: May. 15th, 2004
Posts: 4
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are you rebuilding your map after opening it in the UED?
i have tossed stuff back and forth between the runtime and the ut2kx (from time to time) w/o too much trouble - you just have to rebuild and possibly retexture |
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#8 |
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Also as a side question, do the Static Mesh -> Brush work for UT2004 ... or is that only for specific lisences? It appears they don't work for me... Brush -> Static mesh works fine
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#9 | |
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Registered User
Join Date: Sep. 24th, 2004
Posts: 5
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Quote:
2 inport bursh 3 add hope that helps |
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