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Old 5th Jun 2004, 03:02 PM   #1
=NS= Spectre
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UnrealEd/Specular shader problem...PLEASE HELP

Ive been playing with creating specular shaders for characters in UT04 and ive been using this tutorial...

http://www.chiq.net/ut2003specshader.htm

First off this tut doesnt sem complete, as in there is no mention of importing the shader texture, although I assume you have to....but.....the biggest problem is during the process off making an environment map, when i enter the name of the texture to use as my environment, UnrealEd just shuts down, has anyone had this problem? and if so, do you know how to solve it?
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