News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Coding

Reply
 
Thread Tools Display Modes
Old 30th May 2004, 05:28 PM   #1
Payback
Ive got a big stick
 
Payback's Avatar
 
Join Date: Nov. 21st, 2002
Posts: 94
Attaching meshes on an inverted hand

I've been trying to attach silencers and lasersights to my gun models. What Im trying works fine if the model hasnt been inverted (eg set up for the left hand). As soon as the model is inverted I get wierd effects from the objects I attach.

From the effect I get when I move the gun around it seems that the attachment itself isnt being inverted with the gun (the gun gets flipped in the renderoverlays code). For an example of what I mean heres a couple of screenies

http://homepage.ntlworld.com/stuart..../silencer1.jpg
http://homepage.ntlworld.com/stuart..../silencer2.jpg

Can anyone tell me what I need to do in order to have the silencer on the left hand gun face the correct way?
Payback is offline   Reply With Quote
Old 2nd Jun 2004, 04:03 AM   #2
Payback
Ive got a big stick
 
Payback's Avatar
 
Join Date: Nov. 21st, 2002
Posts: 94
I've tried a few different things on this now - trying to do a drawactor call from the gun, trying to make the class itself invert the model. Does anyone have any suggestions at all on how to get the attachment facing the right way? Or any suggestions on how to attach a silecer using a completely different method?

thanks
Payback is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:24 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer