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[NEW UT2k4 map] [WIP] - DM-Ra
[NEW UT2k4 map] [WIP] - DM-Ra
It’s got an Egyptian theme, relatively small. I describe it as a frag fest – lots of pick ups ![]() I would like some feed back on placements and game play please Thanks
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NATO_chrisjm
Bah!! |
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#2 |
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Screenies?
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Supernatural beliefs are the same as paranormal beliefs except that they have a weekly book club for fans and the leaders tend to wear funny costumes. |
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#3 |
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That would be an idea yes …
Getting some now EDIT - SS added ![]() ![]()
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NATO_chrisjm
Bah!! Last edited by NATO_chrisjm; 20th May 2004 at 01:23 PM. |
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#4 |
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Spirit of the Dragon
Join Date: Jul. 23rd, 2002
Location: Canada
Posts: 681
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lol ok
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«BuA»])rähgûnèyëZ[« Formerly known as «BuA»FrAgIsM* DrahguneyeZ Signature List = DrahguneyeZ Sigs |
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#5 |
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^ - edited.
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NATO_chrisjm
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#6 |
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Spirit of the Dragon
Join Date: Jul. 23rd, 2002
Location: Canada
Posts: 681
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intruging. I think im gonna download it
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«BuA»])rähgûnèyëZ[« Formerly known as «BuA»FrAgIsM* DrahguneyeZ Signature List = DrahguneyeZ Sigs |
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#7 |
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YAY !! ^^
I mean, how intreging. ¬¬
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NATO_chrisjm
Bah!! |
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#8 |
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Spirit of the Dragon
Join Date: Jul. 23rd, 2002
Location: Canada
Posts: 681
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lol
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«BuA»])rähgûnèyëZ[« Formerly known as «BuA»FrAgIsM* DrahguneyeZ Signature List = DrahguneyeZ Sigs |
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#9 |
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looks awfully bright and uninspired imo.
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#10 |
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nice comment there, Deadalus ;-)
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#11 | |
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Quote:
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#12 | |
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I actually like the segmented pyramid, although I don't know if that's a standard mesh. It does look a bit cluttered with the usual suspects.
As for the brightness, I think that it suits the theme.
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<Evil_Cope> no, its the pain of shame that is added to a "papercut". Quote:
Last edited by Zarkazm; 20th May 2004 at 07:46 PM. |
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#13 |
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Too bright and uninspired.... Sounds like one of my maps
![]() The Pmid is actually the central one from Face-3 Anyway, can I get some feed back on gameplay, I think it's a bit laggy in the center and yes too cluttered.
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NATO_chrisjm
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#14 |
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Spirit of the Dragon
Join Date: Jul. 23rd, 2002
Location: Canada
Posts: 681
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hmm. I wouldn't say its over cluttered, and (for me, i got a very good system) theres no problems at all with the gameplay. No lag. Here are my thoughts
OK, overall very good. I like how all the clutter is "organized" clutter. It dosn't get in the way too much.. 1st Pic = I like how you have alot of freedom in the map. One of my biggest pet peeves is when map designers put blocking volumes in places you should be able to get too. 2nd Pic = This might be my only critsism. Your map is kinda bright. If you go close to these areas (in the pic) you get blinded . Maybe tone down the lights a bit.Other than that. good map.
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«BuA»])rähgûnèyëZ[« Formerly known as «BuA»FrAgIsM* DrahguneyeZ Signature List = DrahguneyeZ Sigs Last edited by DrahguneyeZ; 21st May 2004 at 04:56 PM. |
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#15 |
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How the hell did you ... get up ... what are you standing on ...
ok now i'm confused. Did you play it wil the normal weapon settings or just gib ?
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NATO_chrisjm
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#16 |
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Spirit of the Dragon
Join Date: Jul. 23rd, 2002
Location: Canada
Posts: 681
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i played it with LGI. I got up by jumping. and i took the screenshot while i was in the air jumping off the top of the tall pole thing.
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«BuA»])rähgûnèyëZ[« Formerly known as «BuA»FrAgIsM* DrahguneyeZ Signature List = DrahguneyeZ Sigs |
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#17 |
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it is multra bright.. you could set a night sky and totally get rid of some of the static meshes..
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#18 | |
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Quote:
Static meshes and terrain were supposed to be a good thing for mappers, but now instead of making a carefully thought-out level with interesting connections and flow, people just stick a few static meshes on terrain and call it good. Even good mappers are doing it these days.
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#19 |
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Well it is only my second real map.
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NATO_chrisjm
Bah!! |
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#20 |
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Spirit of the Dragon
Join Date: Jul. 23rd, 2002
Location: Canada
Posts: 681
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dont let PCB push you around.
(even tho he is right)NATO. great job on your second real map.
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«BuA»])rähgûnèyëZ[« Formerly known as «BuA»FrAgIsM* DrahguneyeZ Signature List = DrahguneyeZ Sigs |
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