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#1 |
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Hey all
I have a technical question about bot control. Is there anyone who knows how to get bots to wall dodge at certina points in a level. I have them trying but they seem to try and double jump instead. Under JumpDest: I have bForceDoubleJump = false. Under JumpSpot I have BDodgeUp = true and, bCanDoubleJump = true Is there anything else I can do? do I need to indicate a surface to dodge off of or something? Is it even possible? |
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#2 |
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Is this so simple that nobody wants to waste their time sharing how to do it?
Or Does anyone even have any idea at all? Anything at all would be a great help. I think it would greatly improve bot play for those who cant play online or even those who just want a good quick skirmish. thanks |
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#3 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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I'm not really seeing a need to try and make the bots walldodge. It shouldn't make it any easier for them to get items or whatever; it's just a defensive move that they do on their own accord.
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#4 |
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What difficulty setting do they start doing it at? You'll have to put the difficulty level above a certain point before the bots begin to impact jump and do other special moves.
__________________
Bravery is not a function of firepower - JC Denton |
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#5 |
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The wall dodge is necessary for the bots to be able to cut the player off from getting to a particular weapon or two. It would greatly increase the gameplay and flow of the level.
I have been playing against godlike and inhuman bots. God love them, they DO try but they just don't ever seem to doge off walls like us. Even if it was only the godlike bots that could do it then i'd be happy with that. Last edited by barballs; 27th May 2004 at 03:54 AM. Reason: grammar ;) |
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#6 |
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Its been done. I now have bots wall dodging, sort of. Its a dirty hack. but it works. I'll refine the code then release it completely. I have to but some restrictions to make it look more believable.
So let never be said that bots cant play as well as we do!
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