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#1 |
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Actor manipulation question
For a CTF map I'm working on I need some more color indicators for the different sides and decided to try a painted on look utilizing colored team icons which are updated each time the map loads (see screenshot). The look is perhaps not perfect but it's working offline.
I currently use a xMonitorB with the mesh replaced and textures pointing to some shaders I made, all done by changing the properties of the actor inside the map. I haven't seen anybody else do this so is this a safe way to do things or will everything fall apart online? |
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#2 |
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You've changed the properties StaticMesh and Skins? Should be fine
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#3 |
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I changed the StaticMesh and the BlueTeamShader/RedTeamShader property.
Anyway, I have since yesterday made my own actor (copy of xMonitor with some changes), hopefully this should be idiotproof and give me some more freedom with the visuals. |
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#4 |
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Hmm...
what have you changed? The static mesh resource in the Static mewsh browser? or the Actor properties of the StaticMeshActor?
__________________
<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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#5 |
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Changed what texture slot is affected in the script and also the default properties of the actor. My knowledge of scripting can probably fit on a Post-It note so this feels lika a major achievment
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#6 |
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In the script....?
I'm not sure what you mean. Could post the script please (or just the changes you've made if it's long) |
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#7 |
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#8 |
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Sorry m8, on a 56k
I meant post the script.I still don't quite understand what you've done. If you only need a different mesh and skin, you don't need a custom class, you just set actor properties. |
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#9 |
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You are probably right, I just think I have read somewhere that some settings you make in the actor properties can get reset online. Now that I have a version with the custom script I think I'll use that.
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#10 |
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I'm surprised noone has thoguht of doign this sooner...
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