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Old 15th May 2004, 01:03 PM   #1
Qbic
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Actor manipulation question

For a CTF map I'm working on I need some more color indicators for the different sides and decided to try a painted on look utilizing colored team icons which are updated each time the map loads (see screenshot). The look is perhaps not perfect but it's working offline.

I currently use a xMonitorB with the mesh replaced and textures pointing to some shaders I made, all done by changing the properties of the actor inside the map.

I haven't seen anybody else do this so is this a safe way to do things or will everything fall apart online?
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Old 16th May 2004, 04:43 AM   #2
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You've changed the properties StaticMesh and Skins? Should be fine
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Old 16th May 2004, 05:15 AM   #3
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I changed the StaticMesh and the BlueTeamShader/RedTeamShader property.

Anyway, I have since yesterday made my own actor (copy of xMonitor with some changes), hopefully this should be idiotproof and give me some more freedom with the visuals.
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Old 16th May 2004, 07:02 AM   #4
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Hmm...
what have you changed?
The static mesh resource in the Static mewsh browser?
or the Actor properties of the StaticMeshActor?
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Old 16th May 2004, 07:10 AM   #5
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Changed what texture slot is affected in the script and also the default properties of the actor. My knowledge of scripting can probably fit on a Post-It note so this feels lika a major achievment .
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Old 16th May 2004, 07:20 AM   #6
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In the script....?
I'm not sure what you mean. Could post the script please (or just the changes you've made if it's long)
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Old 16th May 2004, 09:48 AM   #7
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Uploaded beta version to UnrealPlayground.

http://www.unrealplayground.com/download.php?mapid=5680
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Old 16th May 2004, 12:02 PM   #8
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Sorry m8, on a 56k I meant post the script.

I still don't quite understand what you've done.
If you only need a different mesh and skin, you don't need a custom class, you just set actor properties.
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Old 16th May 2004, 12:42 PM   #9
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You are probably right, I just think I have read somewhere that some settings you make in the actor properties can get reset online. Now that I have a version with the custom script I think I'll use that.
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Old 16th May 2004, 01:20 PM   #10
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I'm surprised noone has thoguht of doign this sooner...
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