NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Reviews > Nali City > Nali City - Map Making > Play Testing

Reply
 
Thread Tools Display Modes
Old 13th May 2004, 05:40 PM   #1
Master Roshi
Troll
 
Master Roshi's Avatar
 
Join Date: Jul. 19th, 2003
Location: P.A. United states
Posts: 796
Dm-Dx-hellskitchen-nyc-beta5

Beta test ready!



Download Now.
__________________
Get my deathmatch "maps" here.


Master Roshi is offline   Reply With Quote
Old 13th May 2004, 09:57 PM   #2
darth_weasel
I won
 
darth_weasel's Avatar
 
Join Date: Apr. 20th, 2002
Location: UK
Posts: 915
i would donwload it, but it looks exactly the same as this map from this other game i have...
__________________
[00:16] <@Mr_Prophet> I tried making a baby
[00:16] <@Mr_Prophet> looked like a mutated sock
darth_weasel is offline   Reply With Quote
Old 14th May 2004, 05:17 PM   #3
Master Roshi
Troll
 
Master Roshi's Avatar
 
Join Date: Jul. 19th, 2003
Location: P.A. United states
Posts: 796
Quote:
Originally Posted by darth_weasel
I would donwload it, but it looks exactly the same as this map from this other game I have...
Yes it does. The title says it all "Dm-dx-hellskitchen-nyc" Its the hellskitchen map from Deusex. It's not hiding the fact the map is a copy of the one from Deusex. I have played Deusex and had an idea that this map would make a good deathmatch map if some things were changed to avoid being trapped in a corner with noway out and no ammo. An no this was not just copied and pasted from unrealed to the other. That would be cheating and it always crashed unrealed anyway.
__________________
Get my deathmatch "maps" here.


Master Roshi is offline   Reply With Quote
Old 14th May 2004, 05:37 PM   #4
darth_weasel
I won
 
darth_weasel's Avatar
 
Join Date: Apr. 20th, 2002
Location: UK
Posts: 915
ding ding

so whats the point. make a deathmatch game for deathmatch, not a single player map for deathmatch.
__________________
[00:16] <@Mr_Prophet> I tried making a baby
[00:16] <@Mr_Prophet> looked like a mutated sock
darth_weasel is offline   Reply With Quote
Old 24th May 2004, 03:12 PM   #5
Nahand
!!! God Of Random !1?
 
Nahand's Avatar
 
Join Date: Oct. 24th, 2003
Location: PT
Posts: 1,018
If its any worth to you, i'd say make some building´s interior. I sure was disapointed by being unable to go to: Clinic, that Bar, and the Hilton hotel. Make the interiors.
__________________
[spAm & pr0n] = [SA - FlickS]
Nahand is offline   Reply With Quote
Old 24th May 2004, 07:36 PM   #6
Master Roshi
Troll
 
Master Roshi's Avatar
 
Join Date: Jul. 19th, 2003
Location: P.A. United states
Posts: 796
Quote:
Originally Posted by Nahand
If its any worth to you, i'd say make some building´s interior. I sure was disapointed by being unable to go to: Clinic, that Bar, and the Hilton hotel. Make the interiors.
I had the same idea. But since I am newer to this whole unrealed thing. You are talking a years time of work. I just cannot work as fast as other more experienced mappers. Also this was a look and make kind of thing so the scale is alittle off but not knoticable outside. ut would be knoticed inside to even newer players/mappers. So re-scaleing the rooms would take even more time. But I can give it a try if you all are willing to wait max of 1 year for the completed map. It may be shorter if my skills in unrealed improve.
__________________
Get my deathmatch "maps" here.


Master Roshi is offline   Reply With Quote
Old 9th Jun 2004, 10:34 PM   #7
X22887
!Crap Mapper!
 
X22887's Avatar
 
Join Date: May. 2nd, 2002
Posts: 267
Quote:
Originally Posted by Master Roshi
I had the same idea. But since I am newer to this whole unrealed thing. You are talking a years time of work. I just cannot work as fast as other more experienced mappers. Also this was a look and make kind of thing so the scale is alittle off but not knoticable outside. ut would be knoticed inside to even newer players/mappers. So re-scaleing the rooms would take even more time. But I can give it a try if you all are willing to wait max of 1 year for the completed map. It may be shorter if my skills in unrealed improve.


use player models in the actor tree thingy for scaling players are 96ish units tall 16ish units = about a foot ... subtraction brushes are easy tard. if you need brushes to overlap play arround with intersect/disintersect to avoid bsp holes... always snap to grid... screw sleeping for a frew weeks... open up some davidm maps in ed for refrence(he's awesome)
... um ....
yargh 'n stuff
X22887 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:12 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer