News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Series > Unreal

Reply
 
Thread Tools Display Modes
Old 31st Aug 2004, 01:45 PM   #21
Zombie{DZ}
Living Dead
 
Zombie{DZ}'s Avatar
 
Join Date: Jan. 27th, 2004
Posts: 25
Quote:
Originally Posted by Asgard
Just as you dont like running 226 a lot of us dont like running some of these mods. and with 226 (non gold) we arent getting these problems at all.
It isn't completely about me not liking v226/Gold servers, it's also because it no longer works out in the "Gold version" age of Unreal. Anyone is always free to run a v226f/Gold server, just don't expect it to be able to reach a fuller player load compliment (with the exception of some Gold servers since Unreal is more populated with Gold client players now) as with a v225 server.

Also don't forget that v226f still inherites the dozens of playerpawn security holes of any other released version, so you still have "problems". So while Gold player connectivity and their exploitable classes are ignored you can still get hack attacks by malicious players running custom consoles or general PlayerPawn "Lag-N-Crash" exploits typicaly used by clans such as Klingon. The only decent solution to that is blocking unauthorized custom consoles or making a mod packages that swaps out the old player classes with new security fixed ones. So If you wanted the upmost secure server, my advice is you'd use something like zynthetic has to change the classes at login, but instead with new security fixed player classes too. I won't go into detail here, but if you need a nearly complete list of the player class exploits I can mail them too you and how they can be fixed.


-Zombie
Zombie{DZ} is offline   Reply With Quote
Old 6th Sep 2004, 03:58 AM   #22
Asgard
Registered User
 
Join Date: Oct. 6th, 2000
Posts: 265
Well I may consider putting up a 225 server sometime in the future and perhaps others I admin may convert. depends really on the mods available. Currently were having no problems compared to 225 (quick and easy to ban) and i prefer a private server anyway.

I did write a mod a couple of years ago that forced players to default unreal players (No eyes, upak, illegal classes etc) Which gave minimal security. However if i was to expand on this id probably make it so illegal classsses and consoles crash the client with server choice on allowable consoles etc with all new forced player classes. (nothing like windows blue screen to put an end to it)
But really there's many fine mods out there already as u know (kerberous , advcoop etc), and I dont enjoy this type of coding. Peronally Id rather try and create something new for the game.

cheers

Quote:
Originally Posted by Zombie{DZ}
It isn't completely about me not liking v226/Gold servers, it's also because it no longer works out in the "Gold version" age of Unreal. Anyone is always free to run a v226f/Gold server, just don't expect it to be able to reach a fuller player load compliment (with the exception of some Gold servers since Unreal is more populated with Gold client players now) as with a v225 server.

Also don't forget that v226f still inherites the dozens of playerpawn security holes of any other released version, so you still have "problems". So while Gold player connectivity and their exploitable classes are ignored you can still get hack attacks by malicious players running custom consoles or general PlayerPawn "Lag-N-Crash" exploits typicaly used by clans such as Klingon. The only decent solution to that is blocking unauthorized custom consoles or making a mod packages that swaps out the old player classes with new security fixed ones. So If you wanted the upmost secure server, my advice is you'd use something like zynthetic has to change the classes at login, but instead with new security fixed player classes too. I won't go into detail here, but if you need a nearly complete list of the player class exploits I can mail them too you and how they can be fixed.


-Zombie
Asgard is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer