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Old 1st May 2004, 12:17 PM   #1
NATO_chrisjm
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Tanky tank tank !

Tanky tank tank !

This is a base design for a UT 2k4 tank. In 3Dmax 6.

I will be adding a turret soonish and possibly some side turrets if someone can tell me if they could be made to work, I'm thinking have 3 seats, one main gun +driver, and then 1 on eather side gun.

[UPDATE]
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ID:	77104  
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Old 2nd May 2004, 06:03 PM   #2
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UPDATE
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Old 2nd May 2004, 07:14 PM   #3
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Pictures = Cool It looks very cool.
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Old 3rd May 2004, 03:50 PM   #4
NATO_chrisjm
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Thankies ^^

Anyone up for skinning this ?
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Old 3rd May 2004, 04:00 PM   #5
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heh, skinning......

looks very nice poly count?
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Old 3rd May 2004, 04:55 PM   #6
NATO_chrisjm
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2826 Ploys / Triagles.
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Old 3rd May 2004, 05:42 PM   #7
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Nice tank but that sig pic is way too big, wondered what wad holding up the pictures displaying
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Old 5th May 2004, 11:43 AM   #8
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tank comments

The general design of the tank is good, but you might want to consider re-balancing where you are spending your polygons. 2.9K seems a bit high for what the picture is showing.

You may want to spend fewer on making those gun barrels perfectly round, and more on beveling those edges on the main body, for example. Keep at it though, the proportions aren't bad on the tank. You might consider trying to model a new tank off of photo source, the one you've done looks just a bit too much like the standard 2k4 one for my tastes.

Cheers,
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Old 5th May 2004, 12:19 PM   #9
NATO_chrisjm
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That was the general idea, I want it to fit in with the rest of the game, I hope to skin it in much the same way.
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Old 8th May 2004, 05:02 PM   #10
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That is a niiice looking tank
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Old 8th May 2004, 05:35 PM   #11
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It would look great with a kick ass skin I bet... hey Nato, If you get a skin for It I can get it boned and coded then use it in my upcomming ONS map.
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Old 8th May 2004, 06:39 PM   #12
NATO_chrisjm
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I've been trying to get hold of Evilmonkey, and ask him to do it ... But he's MIA.

Posting a Topic on TAU to see if anyone is willing

Also anyone intersted in skinning this - Chrisjm_@hotmail.com

Nuts ... now I need to finnish the tracks XD
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Old 9th May 2004, 02:05 PM   #13
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Ummmm - Do I just make the track as one ploy and then have a scrolling texture applied depending on speed? Or do I need to each track indervidualy?
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Old 10th May 2004, 02:23 PM   #14
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It depends how much detail you want to add I'd think, and whether you've made the tracks already. Considering the poly count you have so far then maybe just a texture would be better, but if you want it to look better than I'd do them all individually. As for animating it that way, it sounds like a long task of animating each individual tread, but when you think about it you only have to animate it to show all the treads moving one position along, from then you can just loop it and it will work nicely Personally I'd go for the latter option, it would look wrong I think with just a flat surface.
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Old 11th May 2004, 08:18 AM   #15
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Holy awesome model, dude. It's times like this where I become ravenously jealous of those with modeling abilities. That poly-count does seem a bit high, but the quality is super-tight.
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Old 11th May 2004, 08:29 AM   #16
NATO_chrisjm
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Thanks there.

I see your a skinner . Care to help me ??
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Old 11th May 2004, 10:43 AM   #17
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... Maaaaybe.

My fear is that I'm not sure what the process would be for skinning that. I mean, I'm sure I could conjur up the artwork itself, but how would I go about previewing the 3d version? Also, would I need to unwrap it? I'm totally ignorant on such things.

But if you can hold my hand, I'm sure I could paint the thing.

What's it for, anyway?
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Old 11th May 2004, 11:21 AM   #18
NATO_chrisjm
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It's for one of JonAzz's maps.
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Old 11th May 2004, 04:09 PM   #19
BabyEater
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whoop. you slipped into a foreign language there. Whuzzat?
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Old 11th May 2004, 04:58 PM   #20
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It will go on a ONS map for -

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It would look great with a kick ass skin I bet... hey Nato, If you get a skin for It I can get it boned and coded then use it in my upcomming ONS map.
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