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#1 |
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"Skins for New Models" Section Question
After spending the past 10 days trying (and failing miserably) to solve this problem, I decided to come back to the source (since I originally got the idea from Skin City) Anyway, in the Skins for New Models sections (specifically, the UT2003 section), I noticed that some of the skins weren't done by the original author of the model. So, how were they done? I've been trying to export the models (which I've finally found out that I can't do, apparently...
), and have pretty much hit a brick wall with this. (Yes, I feel like I'm about to break...) |
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#2 |
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The best way , in my opinion , is to contact the author of the "new model" you want to skin .Some are having SDK´s to start with skinning .
But I´m not a skinner. |
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#3 |
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You can open the model in Unrealed 3.0...
Then simply import your skin, select it and press use...
Last edited by Slaughter; 30th Apr 2004 at 10:16 AM. |
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#4 |
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Registered User
Join Date: Apr. 30th, 2004
Posts: 1
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Help me!!
![]() Dude, Hey, do you know how the units for the player models relate to the measurements in maya? Thanks, Mr. Toggle Last edited by Mr_Toggle; 30th Apr 2004 at 05:19 PM. |
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#5 | ||
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Quote:
I'm using the mouse to move the camera, but I've never have gotten it that close before...Quote:
Last edited by Xada-Hgla; 30th Apr 2004 at 11:19 PM. |
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#6 |
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You can move the camera the same way you move it in the 3d window of the level...
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#7 | |
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Quote:
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