News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 4th Mar 2000, 11:42 PM   #1
Easy Target
Registered User
 
Join Date: Mar. 4th, 2000
Location: brownsville,tx,usa
Posts: 1
Question

where can I get info on the rules of capture the flag. Not sure what's going on when I get the flag and run to home base. The game keeps telling me to run to base even if I'm there already. Help. New at this.
Easy Target is offline   Reply With Quote
Old 5th Mar 2000, 01:08 AM   #2
DarkJedi
Registered User
 
Join Date: Feb. 28th, 2000
Location: chicago area
Posts: 4
Lightbulb

ok, heres how ctf works, as far as i know

1) you get enemy flag
2) take enemy flag to your base
3) take the enemy flag and run over your flag when your flag is in its original place

if you have the enemy flag, and the enemy has your flag...well...then noone can cap, so a flag carrier has to die and someone needs to return a flag to their base

i think thats it. i dont play ctf too much, and if i missed something or said something wrong about ctf, someone let me know.


life is a book...
the question is, are you reading it, or are you writing it?
think about that one for a while ;-)
DarkJedi is offline   Reply With Quote
Old 5th Mar 2000, 01:18 AM   #3
ThrasherX9
Registered User
 
Join Date: Dec. 5th, 1999
Posts: 1,060
Talking

LOL!!!


**"Someday we'll look back on this moment and plow into a parked car."-Evan Davis

**"Women need a reason to have sex - men just need a place." - Billy Crystal.

ThrasherX9 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:54 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer