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#1 |
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Registered User
Join Date: Apr. 27th, 2004
Posts: 4
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A simple question...
Hi there...
I am uncertain of how to proceed on an issue and would appreciate some advice or perhaps an explanation?... (There was a buttery please hidden in that sentence). I am working on building a level w/in UED 3.0 I often find that I can build a level... and then I want to delete it and begin again... (cuz I have a habit of doing that... The problem I run into is that I want to recreate the same level... So I go and delete the map (say DM-Blahgerty), close the editor and relaunch it. I go and start again... and I find that I cannot name the terrain the original name... because the name already exists... (which is Package:Mylevel, Group:whatever, Name lahBlah)...The error I recieve is "object already exists..." Since Mylevel is a unique command, is there a place where heightmaps are stored other than within the mylevel package? And if so how can I go about getting rid of it? Would it be in the Autoplay package from being loaded? Im clueless... thank you. Oh if this doesn't make sense... I've often been accused of the inability to sync my ideas with proper communication... Rubbish_Foo |
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#2 |
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If my calculations are correct, then u must go to the ut2004\system folder and delete the .ucl file there (say DM-Blahgerty.ucl), relaunch the editor, then start the map again. this should get rid of the stuff u put in the previous time and allow you to create new stuff as the .ucl file will be made again when you build the map (i don't think the editor overwrites a .ucl file if one with same name exists already)
hope this helps
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#3 |
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or you just delete any duplicate terraininfo actors in the map...
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#4 |
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Registered User
Join Date: Apr. 27th, 2004
Posts: 4
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Thank you very much... you have been most helpful.
WOOOOOT to you guys. Rubbish_Foo |
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#5 |
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Registered User
Join Date: Apr. 27th, 2004
Posts: 4
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Just wanted you to know that I just got home and tested your solution and it worked perfectly... I appreciate your time.
Rubbish_Foo |
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