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#1 |
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Registered User
Join Date: Mar. 5th, 2004
Posts: 8
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urgent help required to unarm bots
I'm putting together a demo for a game idea i've developed (part of a Game Art Masters programme).
I've managed to build a level, import custom textures, character models & animations and everything is working fine. What I need to do is include enemies that don't shoot - all I want them to do is chase the player character for a short time. I've managed to spawn custom characters as bots but I don't know if I can stop them firing their weapons. I'd appreciate it if anyone could help me - even if there is a way of faking this. I'm pretty desperate as I need to present this demo to an audience on Thursday. thanks |
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#2 |
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Hmm, tried removing their inventory?
__________________
HOORJ |
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#3 |
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Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
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...or try making a dummy "melee" weapon which give to your bots.
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#4 |
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Registered User
Join Date: Apr. 11th, 2004
Posts: 184
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Inside mutator there's a defaultweapon function do a test with IsHumanController and set their weapon to none and turn off weapon switch
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