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Old 27th Apr 2004, 04:31 AM   #1
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urgent help required to unarm bots

I'm putting together a demo for a game idea i've developed (part of a Game Art Masters programme).

I've managed to build a level, import custom textures, character models & animations and everything is working fine. What I need to do is include enemies that don't shoot - all I want them to do is chase the player character for a short time.

I've managed to spawn custom characters as bots but I don't know if I can stop them firing their weapons.

I'd appreciate it if anyone could help me - even if there is a way of faking this. I'm pretty desperate as I need to present this demo to an audience on Thursday.

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Old 27th Apr 2004, 06:26 AM   #2
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Hmm, tried removing their inventory?
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Old 27th Apr 2004, 07:12 AM   #3
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...or try making a dummy "melee" weapon which give to your bots.
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Old 28th Apr 2004, 09:34 PM   #4
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Inside mutator there's a defaultweapon function do a test with IsHumanController and set their weapon to none and turn off weapon switch
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