Download: http://www.stgstudios.com/team/tsetse/vCTF-AutumnSerenade-beta21.zip
UPDATED Sunday, April 11th - Beta#21
This map has been given a lot of testing thus far, both online and off. I thought it best to post here and try to get more feedback.
I wanted to quickly make a map which really focused on what i imagined for good vCTF. It was based on years of UT and Tribes2 CTF experience, but of course... vCTF in ut2k4 is new. A wonderful challenge
I've sought a very careful balance among vehicles and pedestrians on this map, so that pedestrian flag cappers have a viable chance of capping with a little support. It's playing very well online, thus far.
I'd love any/all constructive feedback. When i finish today's update, i'll upload it to this site as i figure it will be the last beta before I release it.
UPDATED Sunday, April 11th - Beta#21
This map has been given a lot of testing thus far, both online and off. I thought it best to post here and try to get more feedback.
I wanted to quickly make a map which really focused on what i imagined for good vCTF. It was based on years of UT and Tribes2 CTF experience, but of course... vCTF in ut2k4 is new. A wonderful challenge
I've sought a very careful balance among vehicles and pedestrians on this map, so that pedestrian flag cappers have a viable chance of capping with a little support. It's playing very well online, thus far.
- I've included the Translocators in weapons lockers
- I have included MrEvil's Jump Boots (5 jumps per pickup)
- I have done some custom Out-of-Bounds volumes (damage, sound, warning)
- Vehicles Included: raptor, manta, scorpion and hellbender
- bot AI is just alright. At masterful they use vehicles ok, but vCTF AI is buggy.
- Vehicles cannot park on flags
I'd love any/all constructive feedback. When i finish today's update, i'll upload it to this site as i figure it will be the last beta before I release it.
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