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Old 9th Apr 2004, 05:06 AM   #1
hal
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Speedtree Unreal Engine Demo

IDV have integrated their Speedtree technology into the Unreal Engine for licensing by developers. Speedtree is an easy solution for adding very realistic three-dimensional trees to Unreal Engine projects. You can view more screenshots and get more information here. There is also a 26.7 MB demo that utilizes the Unreal Engine 2 Runtime to allow you to tour three maps featuring this technology.
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Available for immediate download directly from IDV’s website, the Unreal Engine-based SpeedTreeRT demo comprises three levels: a medium detail world with hundreds of trees, a high-detail day level with dozens of trees, and a high-detail night level with dozens of trees. In all three levels, the trees feature the wind effects, self-shadowing, dynamic LOD and realism that have made SpeedTree the real-time foliage solution of choice for game developers around the world.




Download the Speedtree Demo (26.7 MB) from BeyondUnreal now!
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Old 9th Apr 2004, 06:05 AM   #2
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Thumbs up

thats a nice tree
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Old 9th Apr 2004, 06:07 AM   #3
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Yeah, damn that looks good!

But I don't imagine that little tool is kind to your framerates....
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Old 9th Apr 2004, 06:40 AM   #4
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Now all I want is a few tons of explosives and destroy them ...

btw : there is a demo using the unreal-engine version on that site.
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Old 9th Apr 2004, 07:29 AM   #5
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cute
me wants
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Old 9th Apr 2004, 08:37 AM   #6
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me wants too...but 9000 $..pff
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Old 9th Apr 2004, 08:44 AM   #7
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Quote:
Originally Posted by A_Rimmerlister
Now all I want is a few tons of explosives and destroy them ...

btw : there is a demo using the unreal-engine version on that site.
That's what the news title is: Speedtree Unreal Engine Demo. There's also a link to a BU mirror in the same news post.
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Old 9th Apr 2004, 09:06 AM   #8
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I want my Flak Cannon! :P

What's left to do is the ability to climb those trees, that would be cool (in a game ofcourse, I missed tree-climbing in Far Cry )

Also check out the Valley-demo on their site, very impressive!

Last edited by Burning Fish; 9th Apr 2004 at 09:16 AM.
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Old 9th Apr 2004, 09:31 AM   #9
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Ooh, I always wanted forest-y games. Imagine Thief 2's Trail Of Blood level with hundreds of trees...
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Old 9th Apr 2004, 09:33 AM   #10
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good engine addon! Very useful stuff, too bad it costs money.
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Old 9th Apr 2004, 10:17 AM   #11
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Too bad its a massive framrate hit. I guess with some cull distance and such it could work. They do look really nice thought.
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Old 9th Apr 2004, 11:08 AM   #12
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Red face

Quote:
Originally Posted by hal
That's what the news title is: Speedtree Unreal Engine Demo. There's also a link to a BU mirror in the same news post.
I know ... it was meant as a hint towards MachDelta who only imagined the fps-problems
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Old 9th Apr 2004, 11:24 AM   #13
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Quote:
Originally Posted by TomWithTheWeather
Too bad its a massive framrate hit. I guess with some cull distance and such it could work. They do look really nice thought.
If the next UT doesnt come out before 2006 it's no problem anyway
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Old 9th Apr 2004, 11:36 AM   #14
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for all you linux users it does run in wine albiet better if they had opengl drivers in the System dir
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Old 9th Apr 2004, 11:37 AM   #15
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I had an average of 80+ fps @ 1024x768 ... (stat fps' works )
Even the 'medium trees' map looked impressive.
And as Bazzi says ... imagine what this tech can do in a few years time.
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Old 9th Apr 2004, 11:42 AM   #16
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alpha overdraw time of the leaves is prolly causing most problems and some pc's handle that worse then others so it might run great on some pcs and bad on others
thats the main prob with trying to make a forest in ut right now, not fun :/
anyone who has it, whats the triangle polycount from 1 normal detailed tree if you can see that ?
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Old 9th Apr 2004, 12:04 PM   #17
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From the complexity of the color on that tree... I'd say it's a few thousnad polys, atleast. :O

Edit: Also note the texture sizes too. D:
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Old 9th Apr 2004, 12:06 PM   #18
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Too bad UnrealED isnt in that Demo :/

Is there a way to hax UnrealED from the "normal" runtime into this one?
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Old 9th Apr 2004, 12:08 PM   #19
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I downloaded it. They're actually not static meshes but are some kind of placeable actor where you can set many porperties. I'm guessing they are rendered like procmeshes or something. I ran around in a couple of the test maps it came with at full detail, 1280, and with a geforce fx 5900 256 and my frames dipped to 30 or 40 in some areas. Average was about 60 or 70 fps. The demo maps have only a terrain with a very sparse deco layer and the tree actors. I'd hate to see it with smeshes/bsp and bots, though I'm sure you could scale down the detail settings on the trees, and you probably wouldn't have that many of them in a map anyways.
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Old 9th Apr 2004, 12:10 PM   #20
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Check out the pics of the level with 1,000,000 trees.
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