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Old 1st Apr 2004, 12:36 PM   #1
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Join Date: Mar. 23rd, 2004
Posts: 8
showing windows

In my game, I want a window to pop up, in a similar way to the Onslaught "pick a node to teleport to" window. I've written a class that extends FloatingWindow, but I can't figure out how to get the window to display.

I could call ClientReplaceMenu (which takes a class as a string), but I want to pass some custom data to the window about what needs to be drawn, and I can't figure out how to show a new instance of my class.

Just to make sure I have my terminology correct:windows contain panels, right? A window is the entire thing you see, and in the ONS example, that window has multiple tabs, and one of the tabs has a map.
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