The Inquirer reported on the recent GDC demo of the Unreal 3 technology as pumped through their new NV40 card. Here's a snip:
This engine and NV40 brings a new technique that apparently "far surpassed normal bump mapping and displacement maps", the currently widely used marchitectures to show the bumps and terrains in the games and this means that this engine will bring some extraordinary stuff. In 2006.
The incredible claim that the engine will run a model with six millions polygons is, simply, incredible but the game developer told us that this number must refer to models in 3D studio Max while the actual game models even in games such is Doom 3 are still limited to only 5000+ polygons per character and approximately 100,000+ polygons for the whole scene.
With the NV40 only about two weeks away, we're sure there will be much more news on the performance of this exciting new chipset.
This engine and NV40 brings a new technique that apparently "far surpassed normal bump mapping and displacement maps", the currently widely used marchitectures to show the bumps and terrains in the games and this means that this engine will bring some extraordinary stuff. In 2006.
The incredible claim that the engine will run a model with six millions polygons is, simply, incredible but the game developer told us that this number must refer to models in 3D studio Max while the actual game models even in games such is Doom 3 are still limited to only 5000+ polygons per character and approximately 100,000+ polygons for the whole scene.
With the NV40 only about two weeks away, we're sure there will be much more news on the performance of this exciting new chipset.