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#1 |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 356
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Since almost all UT maps available for download have their own texture package, can anyone guide me to a place where I can download texture packages?
I've got lots of ideas but I've got no resource to fuel them. I need to get new textures! Just post here your place of recommend. |
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#2 |
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Here you go:
http://www.furpile.com/UTCMS
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---Blueyes--- |
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#3 | |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 356
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Quote:
I've already got an idea for some sort of renovated and then re-designed military base in some red planet, complete with oversized corridors, a big hangar and anything else. |
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#5 |
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Humm...UTCMS use to show pictures of tex packs alone so you could choose the type you want...
Looks like you will have to d/l a few maps to find something you like! But let me see... a military base on a red planet? i will check in my (huge) tex files at home and i may find something that would suit this theme.
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---Blueyes--- |
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#6 |
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HEY! i think i found something that would look very nice on your map...
Have a look at those pics from a map by KaMi called ctf-Siberian23 available right here for download. Apparently, he imported UT2003 textures and converted them in this very well done UT map.
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---Blueyes--- |
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#7 |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 356
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Iv'e Got a Baby, It's a... Base?!
Thanks for your help. Hehe, I uploaded an image here. It's one of the oversized corridors although I haven't used the new textures yet. Again, thanks for your help.
I know my corridors look a bit plain but please leave some suggestions too. |
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#8 |
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... maybe make them not cube-shaped? Trying other shapes like hexagonal or so...
... and break the "plain" look. Add subtractions (o_0), both vertical and horizontal, at least on walls. |
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#9 |
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Your welcome!
It looks promising, maybe with a few more trims and modern light textures! ( avoid that yellow one you have on the lower left ) I would keep the base darker with blueish and orange lighting, this always looks good imo...you could add a few warning red lights on every exit to the outside. The use of that perforated metal texture in some place would be a good idea too... KEEP IT COMIN' DUDE!
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---Blueyes--- Last edited by Blueyes; 26th Mar 2004 at 10:41 AM. |
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#10 |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 356
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Hehe. I'll remove the yellow lights... the opening on the wall isn't actually a doorway, it's a window. I'm still going to place a grill on it. The sun isn't actually red but it's orange. I'll try sending more images.
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#11 | |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 356
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Quote:
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#12 |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 356
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Here are my photos...
The 1st one is a small open-air area which I don't know what to do with but it looks too good to remove. The 2nd is another angle of the previous image of the corridor I sent you. See? Told you it's not cubical. The 3rd is a HUGE fighter bay. I'm not yet done with it. I'm still going to place a 2nd floor walkway, some beams hanging in the cieling and ofcourse the fighters and other stuff on the floor. I haven't made your recommends yet in these following images. Last edited by GTD-Carthage; 27th Mar 2004 at 04:38 AM. |
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#13 |
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Slowly but surely!
But it will really look better with those newer textures...haven't you grab that Dm-Siberian23 map file yet?
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---Blueyes--- |
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#14 | |
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SPMA
Join Date: Mar. 11th, 2004
Location: Behind the Door that Opens Elsewhere
Posts: 356
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Quote:
The third photo, which is the fighter bay, may look a bit too empty because I'm still going to add some more details. |
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#15 |
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You should make the floor out of steel plates instead and add some steel girders and colums...
Make your lights brighter with a radius of 6 to 16 max. so it will "cut" and improve the overall contrast.
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---Blueyes--- |
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