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Old 25th Mar 2004, 08:21 AM   #1
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Question Texture Packages...

Since almost all UT maps available for download have their own texture package, can anyone guide me to a place where I can download texture packages?

I've got lots of ideas but I've got no resource to fuel them. I need to get new textures! Just post here your place of recommend.
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Old 25th Mar 2004, 09:35 AM   #2
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Here you go:
http://www.furpile.com/UTCMS
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Old 25th Mar 2004, 09:54 AM   #3
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Quote:
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Thanks, but where there?

I've already got an idea for some sort of renovated and then re-designed military base in some red planet, complete with oversized corridors, a big hangar and anything else.
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Old 25th Mar 2004, 11:02 AM   #4
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Going AVP ?
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Old 25th Mar 2004, 12:21 PM   #5
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Question

Humm...UTCMS use to show pictures of tex packs alone so you could choose the type you want...

Looks like you will have to d/l a few maps to find something you like!

But let me see... a military base on a red planet? i will check in my (huge) tex files at home and i may find something that would suit this theme.
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Old 25th Mar 2004, 01:11 PM   #6
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Lightbulb Military/planet base textures?

HEY! i think i found something that would look very nice on your map...
Have a look at those pics from a map by KaMi called ctf-Siberian23 available right here for download.

Apparently, he imported UT2003 textures and converted them in this very well done UT map.
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Old 26th Mar 2004, 07:04 AM   #7
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Iv'e Got a Baby, It's a... Base?!

Thanks for your help. Hehe, I uploaded an image here. It's one of the oversized corridors although I haven't used the new textures yet. Again, thanks for your help.

I know my corridors look a bit plain but please leave some suggestions too.
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Old 26th Mar 2004, 09:41 AM   #8
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... maybe make them not cube-shaped? Trying other shapes like hexagonal or so...

... and break the "plain" look. Add subtractions (o_0), both vertical and horizontal, at least on walls.
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Old 26th Mar 2004, 11:39 AM   #9
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Cool

Your welcome!

It looks promising, maybe with a few more trims and modern light textures!
( avoid that yellow one you have on the lower left )

I would keep the base darker with blueish and orange lighting, this always looks good imo...you could add a few warning red lights on every exit to the outside.

The use of that perforated metal texture in some place would be a good idea too...

KEEP IT COMIN' DUDE!
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Old 27th Mar 2004, 05:14 AM   #10
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Hehe. I'll remove the yellow lights... the opening on the wall isn't actually a doorway, it's a window. I'm still going to place a grill on it. The sun isn't actually red but it's orange. I'll try sending more images.
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Old 27th Mar 2004, 05:22 AM   #11
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Quote:
Originally Posted by Nahand
... maybe make them not cube-shaped? Trying other shapes like hexagonal or so...

... and break the "plain" look. Add subtractions (o_0), both vertical and horizontal, at least on walls.
Well... actually it isn't cube shaped. It's more of a... trapezoid.
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Old 27th Mar 2004, 05:32 AM   #12
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Here are my photos...

The 1st one is a small open-air area which I don't know what to do with but it looks too good to remove.

The 2nd is another angle of the previous image of the corridor I sent you. See? Told you it's not cubical.

The 3rd is a HUGE fighter bay. I'm not yet done with it. I'm still going to place a 2nd floor walkway, some beams hanging in the cieling and ofcourse the fighters and other stuff on the floor.

I haven't made your recommends yet in these following images.
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Old 29th Mar 2004, 12:22 PM   #13
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Arrow

Slowly but surely!

But it will really look better with those newer textures...haven't you grab that Dm-Siberian23 map file yet?
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Old 30th Mar 2004, 05:38 AM   #14
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Quote:
Originally Posted by Blueyes
Slowly but surely!

But it will really look better with those newer textures...haven't you grab that Dm-Siberian23 map file yet?
Hehe. Actually, I already did use the new textures. See my fighter bay. The third to the last photo I sent you. What I didn't make yet is the removal of the yellow lights.

The third photo, which is the fighter bay, may look a bit too empty because I'm still going to add some more details.
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Old 30th Mar 2004, 11:52 AM   #15
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Cool

You should make the floor out of steel plates instead and add some steel girders and colums...

Make your lights brighter with a radius of 6 to 16 max. so it will "cut" and improve the overall contrast.
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