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#3 |
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roshi "the troll" x aka betty has a deck16 fetish. just put him on ignore.
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"God made Hitler and Saddam!!! Not schnitzel and the bomb!!!" - oosyxxx |
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#4 |
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Let's head for a real user review...
When I first entered the map I was surprised of the stunning graphics: loads of Details, atmospheric lighting to call only some of the overall visuals. While saying this map is clone, I came to the point this map has not too much of that original Deck-16 except for the overall floorplan (which had been edited, too). Brushwork is well done, I don't know many maps that are made as good as this one. If trim, deco, landscape, this one is overwhelming, and the custom texture set is used very well and adds great atmosphere (imagine playing this one with another texture set...). Lighting is as good as brushwork, there are not too many colors but enough to make a good veriety of tones. All the flares were about the best size, and supported lighting, atmosphere and everything else very well .This map will offer a good challenge as both bots and floorplan are a good combination with some flaws, though. I noticed I am falling from the edge shown in pic2 way too often, while fighting backwards against some bots. Other places are too tight, too, just check out the high ramp in pic 1. Maybe you noticed I am using the word fight very often. Why? Because you will have to fight a good period of time nonstop, there's often trouble and even more action. Though the origin is for even 10 or more players, you'll stop at 5 foe maximum, for more this one is definitly too small. Sound is kind of twilight here, while ambient sounds were good (placed), music just suxxx X( I am missing the icy feeling here. Conclusion Some good and some bad points, even if you dislike Deck_16, you should give it a try, maybe you'll say yes. good - AI - brushwork - lighting - fast paced gameplay - ambient sounds - selfmade decomeshes (in a UT map) somewhere in the middle - a walkway leading into the darkness... - tightness of the map - gameplay bad points - tightness of the map (sometimes you just can't really call it gameplay) - music - minor flaws |
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#5 |
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Pros: Architechture,AI,Flow,Ambience
Cons:Music??? |
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#6 |
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Very nice map indeed! maybe a bit too many white lights "a la GUI"
Some blueish ones would have improved "coldness" in the theme imo. ...and you can't really compare this one to Deck_16, it's like comparing oranges with apples... CONGRATS BOT!
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---Blueyes--- |
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#7 |
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New but not improved.
Join Date: Nov. 4th, 2001
Location: Exeter
Posts: 1,285
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Really dont get why people dont like the blocked passageway that leads to darkness. It's just decoration.
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#8 | |
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(Formerly known as Mxtrmntr)
Join Date: Nov. 3rd, 2001
Location: The Island of the Day Before
Posts: 1,731
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Quote:
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#9 |
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QUack!
nice map
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#10 | |
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New but not improved.
Join Date: Nov. 4th, 2001
Location: Exeter
Posts: 1,285
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Quote:
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You can't use a bulldozer to study orchids. |
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#11 |
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Registered User
Join Date: Oct. 20th, 2002
Location: Finland
Posts: 152
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This map is good for most part, but it has one significant flaw!
In sinclgep layer (botmatch), the map runs very smoothly, but in actual multiplayer, the map is choppy. Players move as if there were lag and no prediction. Before I used D3D, but with the new computer I use openGL (the way this map is supposed to be played). Still I get problems. The old computer, however, still uses D3D. Could this affect also my performance? When we played, I hosted the game. |
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#12 |
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Dunno, might be something to do with the particles, I never tested it online
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New Website "Purple Ants's national animal is the giant hourences and its currency is the zlal." |
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#13 |
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It's a well enough map,some cool tricky things in there,but I don't see whats the big deal,it aint a deck16 map,in no way at all.
So it's not the second comming of christ like everybody keeps saying,it isn't very good gameplay at all,just a map leaching off of people saying "if you redo a map it should be like this" WTF I was very impressed on the way it looks though,but why people keep equating any map that has the word "deck" in it just like atroDECK,no way we were redoing deck16 either,don't you guys think we hate deck16 remakes to?
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RF out............... |
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#14 |
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New Website "Purple Ants's national animal is the giant hourences and its currency is the zlal." |
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#15 |
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Skilled
Join Date: Sep. 15th, 2002
Location: Holland
Posts: 85
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Li3k OLD! OLOLOLOL!!1!!
Seriously though, thats quite a bump
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There cant be enough polys in your level ^^
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#16 |
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like................ BUMP
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#17 |
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I'm glad someone else takes the time to skin terrain in max. But your particle stuff takes the cake on this one.
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"Even the title of this thread is not consistent with its content." -ViSion |
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#18 |
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Registered User
Join Date: Dec. 24th, 2004
Posts: 10
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/me throws Bot_40 a biscuit.
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#19 |
![]() I didn't skin anything in max, I just used my classic "rotate terrain by 90 degrees and align to floor" which is a nice hack to get proper planar alignment in UED2 ![]() You can still see the seams when the rocks pass 45 degrees
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New Website "Purple Ants's national animal is the giant hourences and its currency is the zlal." |
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