Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > General Infiltration Discussion

Reply
 
Thread Tools Display Modes
Old 8th Feb 2004, 02:47 PM   #1
kisel
Registered User
 
Join Date: Feb. 8th, 2004
Posts: 2
-Congrats to the INF Team-

I don't know if any of you INF team members remembers me, but I was around when the first version came out (around the year 2000-ish). I supported you guys as much as I knew how and I was on your forums for over two years (under the name 'farrp' and 'kisel') giving suggestions and ideas/comments.

Since then my attention has been drawn away from INF and I forgot all about it for a long time. Just today, I decided to do a serch on google to try to find out what ever happened to my favorite old mod that I used to spend so much time posting/talking about on the INF forums.

To my surprise, you guys released a new version. Version 2.9 was released over a year ago and I had no idea...heh. Anyhow, my eyes became watery when I saw that you guys stuck it out for such a long, long time and finished what you planned from the start. So I just wanted to say thanks for all the hard work and for such a great UT mod.

I haven't played the new version yet and I don't know that I ever will (due to the old UT engine and it's lack of capabilities), but it's good to see that you guys stuck together and finished it.

Now for a quick questions and I'll leave you alone.
Will you be working on any other realistic army mods in the near future?? Maybe you could take INF to the next level by converting it to the Unreal2 engine or the Unreal2004 engine (or whatever they're calling it these days).

Or you might want to look WAY into the future and maybe have version 3.0 of INF on a new game engine like STALKER:Oblivion Lost?! Have you seen the pics of this game yet?? When I think of realistic game engines to play a realistic war game/mod on...I think of STALKER. Think of what you talented people could do with a game engine like that...WOW. I'm sure you have some 'pull' in the gaming world and I'm sure that if you contacted them they'd hook you up with some modding tools to get started. Who knows...maybe you could have INF3.0 up and running by the time STALKER is released later this year.

Anyhow, thanks for the great memories.

I hope all of you continue working in the gaming industry (because we gamers need people like you around) and I pray good things for you in the future.

Peace,
farrp (AKA. kisel)


--------------------------------
My Morrowind Mods:
Weapon Complilation Mod version1
Quivers and Fletching Kit version2
Trap Making Kit
Zyndaar Flame Blade
Chivera Ice Blade

Get them by going to my webby --> www.mungstyle.com/farrp or by going to www.rpgplanet.com/morrowind
kisel is offline   Reply With Quote
Old 8th Feb 2004, 03:08 PM   #2
Derelan
Tracer Bullet
 
Derelan's Avatar
 
Join Date: Jul. 29th, 2002
Location: Toronto, Ontario
Posts: 2,621
you should definately try it, regardless of the slow UT engine. They have done some amazing things with the graphics, and in addition to Chris's opengl driver, it looks like something which could be sold today.
__________________

Derelan is offline   Reply With Quote
Old 8th Feb 2004, 03:26 PM   #3
spm1138
Irony Is
 
spm1138's Avatar
 
Join Date: Aug. 10th, 2001
Posts: 2,662
Well, I wouldn't go that far but it's definitely a lot better looking than anything else I've seen on the UT engine.

It certainly isn't oogly, anyway.

Well worth a look.
__________________
spm1138 is offline   Reply With Quote
Old 8th Feb 2004, 04:03 PM   #4
zeep
:(
 
zeep's Avatar
 
Join Date: Feb. 16th, 2001
Posts: 1,737
Agreed, since you took the time to (re)register and post your thoughts, you should really try the game. These guys worked hard on it.
And yes, inf can compete with any game out there.

(it wasnt released over a year ago btw. just around december 03.)
(and yes ofcourse they're planning inf for ut2k4)
zeep is offline   Reply With Quote
Old 8th Feb 2004, 08:46 PM   #5
RaekwoN
Infiltration Level Designer
 
Join Date: Aug. 5th, 1999
Location: Melbourne, Australia
Posts: 355
Quote:
(and yes ofcourse they're planning inf for ut2k4)
We are?
__________________

candy for strangers
RaekwoN is offline   Reply With Quote
Old 8th Feb 2004, 10:35 PM   #6
[UMC]Boron
UMC's Official Drunkard
 
[UMC]Boron's Avatar
 
Join Date: Oct. 10th, 2002
Location: Minnesota, USA
Posts: 388
Quote:
Originally Posted by RaekwoN
We are?
*shakes fist in the air* you better be!
__________________

...while im standing prone ready to fire ... -Silent Trigger
Well it's fun for a short while...especially when you blow off Boron because he likes it so - {GD}Asmodeus
[UMC]Boron is offline   Reply With Quote
Old 9th Feb 2004, 05:29 AM   #7
zeep
:(
 
zeep's Avatar
 
Join Date: Feb. 16th, 2001
Posts: 1,737
Quote:
Originally Posted by RaekwoN
We are?
*shakes baby seal in the air* You better be! Or the seal gets it!

zeep is offline   Reply With Quote
Old 9th Feb 2004, 09:40 AM   #8
geogob
Koohii o nomimasu ka?
 
geogob's Avatar
 
Join Date: Mar. 11th, 2000
Location: replication{ reliable if( Role==ROLE_Authority ) Tick;}
Posts: 4,148
Quote:
Version 2.9 was released over a year ago and I had no idea...heh


welcome back! You'd better download this mod ASAP
__________________


--
Intelligenti Pauca

--
Get RealTargets - INF_Loadlim - INF Mod Team addons
geogob is offline   Reply With Quote
Old 9th Feb 2004, 04:20 PM   #9
kisel
Registered User
 
Join Date: Feb. 8th, 2004
Posts: 2
THanks guys. Maybe I'll check the new version out then sometime soon.
However, 600MB+ is a rather large file for 56k......hmmmm, maybe I'll just use GetRight.

RaekwoN....hey bro, I remember playing one of your first maps for Unreal. You remember making the map 'The Ghetto' or something like that? God I loved that map! Brings back memories of chatting with you guys on the forums and giving suggestions and what-not. I remember when Warren and Cat where the only two people working on the mod. I also remember that one guy (what the hell was his name) that seemed to know EVERYTHING about military weapons...heh. Wasn't his name Gryphon or something?!? That guy knew the answer to every freakin' question you could think of in terms of military subject matter.

One last questions for the team.
How come there are UT mods like SF and TO out there and they're making money from their 'half-a$$ed' mods and you guys have no deals in the works??? I mean, Optimizer and the guys from SF have their own retail game deal (same things with the TOs guys), but the INF team is still without one. If you ask me INF is the best mod out for UT...it always has been and it always will be....and don't even tell me that Sepentine was better because it wasn't.
Anyhow, good luck in your future projects and I hope they turn out as good for you as INF has.

Laters,
farrp
kisel is offline   Reply With Quote
Old 9th Feb 2004, 05:00 PM   #10
Fat Marrow
Vegetable
 
Fat Marrow's Avatar
 
Join Date: Feb. 27th, 2002
Location: London
Posts: 738
At the end of the day, how important are UT2k3 graphics if you can get better gameplay with INF 2.9? That said, the graphics are very nice regardless of the engine...
Fat Marrow is offline   Reply With Quote
Old 9th Feb 2004, 07:11 PM   #11
[SOB]bAd ChIcKeN
Free-Range Pain the Ass
 
[SOB]bAd ChIcKeN's Avatar
 
Join Date: Feb. 6th, 2001
Posts: 151
well I look forward to the Maps and the improved physics engine in UT2k3/UT2k4. Plus vehicles and such in UT2k4 is making me get a woody bigtime!

ok thats it

/me holds up a Baby Seal too

__________________


INF Fanatic since v. 1 (Unreal) (the Teams had Red and Blue Camos then )
INFILTRATION Beta Tester
www.sobservers.com


Order your 2.9 CD's and T-Shirts here www.theonlinegaming.net/INFStore/Index.html
[SOB]bAd ChIcKeN is offline   Reply With Quote
Old 9th Feb 2004, 08:05 PM   #12
RaekwoN
Infiltration Level Designer
 
Join Date: Aug. 5th, 1999
Location: Melbourne, Australia
Posts: 355
farrp! I remember you! I didn't catch your name in the first post. Those were the days, when it was just a few of us, loitering around a weapons mod with power-ups. Ghetto was my first realism map for Unreal, complete with stolen textures straight from Kingpin

Gryphon was the guy you were thinking of, he's moved on now, haven't heard from him in a long while. Cat occasionally drops by and of course Warren is still with us.

Good to have another old-schooler around. Hope you stick around to see what we get up to next.
__________________

candy for strangers
RaekwoN is offline   Reply With Quote
Old 9th Feb 2004, 09:23 PM   #13
erehwoN
The Bass Ackwards BTL
 
erehwoN's Avatar
 
Join Date: May. 30th, 2001
Location: Wyoming, USA
Posts: 1,711
Welcome back
If you're turned off about the download, you can always buy a CD from the INF Store.
__________________
-[AFA_2]erehwoN

In Hoc Signo Vinces.
Reality is an illusion caused by lack of alcohol.
AFA's Homepage :: New AFA Forums :: INF's Official IRC- irc.gamesurge.net #Infiltration
erehwoN is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:36 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer