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#1 |
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I would like to do some blue screen compositing with different types of video. Such as adding a ut2k3 character in to a video of a different game or a home video.
My question is- How would I make a map that had no shadows and is the same color of blue (or green) no matter where you are looking? I have very limited knowledge of mapping. I have opened the editor, subtracted a cube, made the walls solid blue. But when I add a light, there are shadows in the corners/edges and the color of the walls is not uniform. Any help is appreciated. |
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#2 |
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Select the surface(s) and hit F5 to bring up their properties. Select "Unlit"
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#3 |
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Brilliant! Thanks Raffi
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