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#1 |
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U4E UT2K3... can someone change a weapon?
Anyone play U4E for UT2K3? Tried out the Quicksilver? Could someone make a few changes and put it in its own package?
Fire mode 1: Pistol- unchanged Fire mode 2: Machine gun. Normal operation has a 25-shot clip, and minor recoil. Stops when you let go of the fire button. Could this be changed to have no recoil and no clip? Fire mode 3: clip-emptier mode. Pressing the button once results in the whole 25 shots being unloaded very quickly with massive recoil. Can this be changed to not use a clip, and to stop firing when you release the button? The idea is to use this as mode 2 but WITH the huge recoil (has to be "balanced" in some way )Thanks to anyone who can help.
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#2 |
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I havent tried the quicksilver, but as for burst code, it can be done rather easly.
event ModeDoFire() { LastFireTime = Level.TimeSeconds; If(BrstSize>0) { GotoState('Burst'); } Else Super.ModeDoFire(); } State Burst { Begin: For(I=0;I<BrstSize;I++) { Super.ModeDoFire(); Sleep(FireRate); } GotoState(''); } As for me, I wont edit another mods code with out permission |
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#3 |
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"I dunno what you do on your personal computer, but it's not really any business of mine. Just don't edit any part of U4E and distribute it to others. We wouldn't want people to be exposed to a butchered version of U4E and draw false conclusions from it. If anybody is going to release a buggy version of U4E, it should at least be us.
"There he said it, as long as it's not made available for public download it's okay. |
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#4 |
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"If anybody is going to release a buggy version of U4E, it should at least be us. "
I like that philosophy.
__________________
_____________________________ I remember old school. Champion of Glaucoma Inducing Radiation Everywhere |
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#5 |
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But wouldn't "distribute" be giving it to you?
Give me some time to find an DL U4e, then I will start looking at it. No promises though. Happen to got a link? |
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#6 |
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#7 |
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What did you do, forget?
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#8 |
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No, I thought I told you over Icq, I couldnt get the code to export with ucc. and UEd doesnt work on my system. If you were to export the code with WOTgreal, I will take another swing at it.
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#9 |
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if you did tell me that, I don't remember. And I'm glad I'm not the only one having UED problems, when you push buttons does nothing happen? That's what I get.
I had WOTgreal at one time but I have absolutely no idea how to use it so I uninstalled it and the zip's gone by now (format/restore) |
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#10 |
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You could have just asked
![]() http://utimer.pcplayground.com/u4e/quicksilver.rar Of course you still need the animation and static mesh files, since i don't have them as a seperate package. Last edited by UTIMER; 5th Mar 2004 at 02:36 PM. |
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#11 |
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I did ask, just not under this name. You said you were busy with netcode.
Well thanks! Can you make it 2K4 compatible when it comes out? ![]() edit: ahhh RATS it's all UC files. I know nothing about code and compiling. Where's that wall-bash smiley when I need it? Oh well, thanks anyway. I still appreciate the effort there. Last edited by Nemephosis; 5th Mar 2004 at 09:25 PM. |
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#12 |
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i said i was to busy to recode it, not to rar my source
![]() a well ill have quick look over it (why did you ask one of the weapons I didn't code :P) And yes, of course it will be made net and ut2k4 compatible
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#13 |
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Well if you had coded it, that would have made things too easy and we CAN'T have any of THAT now can we?
![]() I just have a quick question.... how did you ever find this thread
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#14 |
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Just cought up here, going to take a look at that code. Thanks.
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#15 |
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I dont need the models and the animations, I should be able to make it use the U4e files.
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#16 |
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We should probably just wait for 2K4 before anything gets changed. The last time I played 2K3 was to review BlastPak and that was a while ago already. My time's been spent on 2K4 so modding it now is probably just a waste of time. It should only be a week to release day anyhow.
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#17 | |
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Quote:
As for w8 for ut2004, good idea, the weapenfire functions will change making wapens incompatible
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#18 |
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Chek-Rodg
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