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#1 |
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Registered User
Join Date: Oct. 22nd, 2003
Posts: 51
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I was looking at this class and it seems a way of implementing vertex & pixel shaders without native code. If anybody could give some details on using this class (I have used them a bit in directx 8 & 9) it would be greatly appreciated (Syntax of var(HardwareShader) string VertexShaderText[4]; & var(HardwareShader) string PixelShaderText[4]; perhaps?)
Thanks |
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#2 |
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Salamander Saver!
Join Date: Sep. 4th, 2003
Location: Seattle, WA
Posts: 194
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You should ask Albert Reed (al) at Demiurge Studios.
There are actually two articles on udn.epicgames.com, but they're current in the licensee-only section. Maybe he can have them exposed for mod authors. Last edited by Aaron Leiby; 31st Jan 2004 at 08:18 AM. Reason: removed email address -- you can figure it out |
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#3 |
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Registered User
Join Date: Dec. 22nd, 2003
Posts: 6
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can i ask, is bump mapping supported in XMP?
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#4 |
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Salamander Saver!
Join Date: Sep. 4th, 2003
Location: Seattle, WA
Posts: 194
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HardwareShader is just a generic interface to RenderMonkey scripts:
http://www.ati.com/developer/sdk/rad...derMonkey.html Bumpmapping is probably one of the easier things you could do. We stayed away from hardware shaders in xmp (mostly because we didn't have time). The code should all be there, but since it was never used, I make no guarantees that it still works. |
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#5 |
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Registered User
Join Date: Oct. 22nd, 2003
Posts: 51
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Thanks a lot Aaron for all your help, hopefully I can get some cool shaders going when I've got some free time
Not to mention tuning up the vapor ;p
Last edited by ttl; 1st Feb 2004 at 12:21 PM. Reason: Last edited by Aaron Leiby : Yesterday at 12:48 AM. Reason: removed email address -- you can figure it out <- That I did, thanks =] |
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#6 |
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Registered User
Join Date: Feb. 1st, 2004
Posts: 3
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someone throw normal bump mapping in there and I'll make the normal maps
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#7 |
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Registered User
Join Date: Oct. 22nd, 2003
Posts: 51
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The word back from Al is the documents on UDN aren't being made available to the public yet (for valid reasons) and indeed this particular class is most likely not fully functional in this version of the engine.
That being said, if any dev wants to make a mod that utilizes this class I'd be more then happy to download it ![]() Maybe Unreal 2004 might use this class and give us a few more hints. Thanks again Al & Aaron. |
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