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Old 30th Jan 2004, 05:35 PM   #1
RaptoR
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XMP CBP BETA Fix List

A quick list of stuff that needs to be fixed...

- Emerald: foggigy
- Emerald: redesign bases so they're more open (reeps?)
- Islands: move fog further back to avoid excessive base sniping
- Kanimari: fix mislabelled Landmark in red node
- Asunder: add some more generators
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Old 30th Jan 2004, 05:49 PM   #2
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Quote:
Asunder: add some more generators
where are you going to put it to provide balance?
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Old 30th Jan 2004, 05:53 PM   #3
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Two more in these locations should give people a chance to fight back if they're being beaten back by the enemy.
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Old 31st Jan 2004, 04:18 AM   #4
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i think the number of generators is fine, but i would say there is something that needs to be fixed on asunder.

i was just dodging out of the left (looking from the outside to the base) entrance of the red base with an artifact and i ended up here.

...

hmmpf ... why can i not use the 'manage attachments' button and add a 36KB jpg file?!, bah

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Old 31st Jan 2004, 04:23 AM   #5
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ahh, btw, wouldn't it be better to have one (sticky) thread for each map, instead letting people open new threads all over the place?
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Old 31st Jan 2004, 07:52 AM   #6
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I just wanted to tell you about the CBP Beta. I was wondering about the language of the installation-file. "Esperanto" is actually not a language people are used to talk. "Esperanto" is a language that has been invented by a small group of people, it's not a historical language, a tribe has developed through history. Once some wiered professor dr.dr something wanted to invent a language, that all europeans were able to understand and talk. So he took most common words from France, Spain, Portugal, Italy and England and combined them as a new language, he called "Esperanto" ... I personally do not know anybody who can understand that language. Well, as I read it, I can guess what it means!

As you took "Esperanto" as installation-language, you might also take "Latin". I think more people in Europe can talk "Latin", than "Esperanto" ... But OK, it was quite funny and it's just a betaversion, so you can change this for the final!
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Old 31st Jan 2004, 05:59 PM   #7
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Wtf?
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Old 31st Jan 2004, 11:37 PM   #8
Dandeloreon1984
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Islands....

this map needs fixeing, for information look here....

http://myunreal.com/thread.php?id=18137

the main problem is sparatic crashing, and it is caused by the static meshes.
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Old 1st Feb 2004, 06:23 AM   #9
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What I found annoying:
The thunder in Emerald is waaaay too loud. There is another map in the CBP (forgot which one) which has perfect thunder.
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Old 3rd Feb 2004, 03:21 PM   #10
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I mentioned this in another thread but I'll post here for the sake of it getting read:

Vehicles can drive through the poles under the bridges and there is at least one tree that you can drive through as well. Not a big issue, but bizarre because you can't go through them while just walking.
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Old 4th Feb 2004, 11:24 AM   #11
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Quote:
Originally Posted by Burning Fish
There is another map in the CBP (forgot which one) which has perfect thunder.
Kaminari.
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Old 7th Feb 2004, 12:19 PM   #12
Daedalus
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The Hell beta runs like crap if I'm behind a base, my frames drop from like 60 to 10 in a blink of an eye.
specs:
Athlon XP 2600+ Barton OCed to 2.08Ghz
Radeon 9700 Pro
512 MB of RAM
nForce 2 Mobo
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Old 10th Feb 2004, 09:20 PM   #13
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It's because there aren't any antiportals in the map, well
he thought he was putting them in there, but he went about it the wrong way.
there are like 250,000 static mesh triangles in view at times
Nice looking map though.
You don't want to go above 100,000 to 120,000 in extreme cases.
at least with the current hardware.
A good playable balance is 60,000 to 80,000 and even with a Radeon 9800 maxed out that will only give you approx 35-45 frames (give and take) in a full game with vehicles and gunfire everywhere.
Emerald seems to lag as well, alot of spots where i'm seeing 100,000 plus in the open and staring out from the bases.
You can hit these numbers, but not if you've got terrain with and additional 10,000+ triangles as well.
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