|18th Feb 2000, 07:25 PM||#1|
Join Date: Feb. 18th, 2000
Hi I'm running on a P2-333 128 megs o' ram, a 32mb TNT2 card, and UT runs really crappy on some maps [img]/~unreal/ubb/html/frown.gif[/img]! I've tried everything dropping the res down to 640 480 to turning of features like dynamic lighting and decals but i still get un acceptable frame rates on some maps!! (Below 20 frames!!) Has anyone else had a similar problem? I'd really like some help on this so if you have any ideas or suggestions please post here..
|18th Feb 2000, 07:32 PM||#3|
Turn the texture detail down to medium in preferences if you haven't already. Also, in case you didn't know, press "~" and type "preferences" to bring up another settings menu. Go to the bottom and select "D3D" under "Rendering" and try setting things to false in there. [img]/~unreal/ubb/html/smile.gif[/img]
|18th Feb 2000, 07:37 PM||#6|
Join Date: Dec. 28th, 1999
AMD K6-2 300
32 MB TNT2 (not M64, but the normal version)
128 MB RAM
At 800x600, I usually get framerates in the high teens.
Try to turn down your some of your settings in the .ini file. It helped me slightly. Here are the settings that Rooster used to get an extra 10 fps on his Celeron 400 (BTW, I'm not responsible for any damage this might do.):
Hope this helps.
Who's gonna be the odd man out? I want to be the odd man out.
|19th Feb 2000, 03:06 AM||#7|
Once, I started UT and my framerate dropped to (and below) 20. It turned out I accidently started two instances of UT [img]/~unreal/ubb/html/smile.gif[/img]
Yeah lady, You and the IRS...
|19th Feb 2000, 03:15 AM||#8|
I saw how UT ran on a 600mhz system with 256m ram using TNT2 Ultra at this computer store and it ran sweet [img]/~unreal/ubb/html/smile.gif[/img]
I've got your number!!