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Old 19th Jan 2004, 01:59 PM   #1
CaSCaDe
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CTF-Reckoner released

it has taken a while, but here it finaly is for your flag capping pleasure

CTF-Reckoner




tnx to every one who has helped me with this map
Especialy wormob for writing a custom jumpspot script to make the bots kinda do what there suppost to do

i hope you all enjoy this map
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Old 19th Jan 2004, 02:09 PM   #2
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w00t!!!!!

lookings ****ing amazing CaS x 100
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Old 19th Jan 2004, 02:29 PM   #3
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wish i could play it
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Old 19th Jan 2004, 02:32 PM   #4
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Poor framerate in the middle. Goes from 80 to 20.
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Old 19th Jan 2004, 02:34 PM   #5
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It's on The Web™ and will be available for FragBU this weekend.

I think I remember a while back there are issues with spaces in filenames... not sure about the specifics, but I hope redirect works fine with it.
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Old 19th Jan 2004, 02:55 PM   #6
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The only spaces are in the .ogg file, which won't get sent by the server anyways (also ogg files don't get compressed). So no issue there.

Quote:
[20:53] <CaSCaDe|work> http://www.bart.ahk.nl/ut2/maps/reck...F-Reckoner.zip
[20:56] <[Ci]Loibisch|mIRC> installed and everything
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Old 19th Jan 2004, 03:12 PM   #7
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Quote:
Originally Posted by TWD
Poor framerate in the middle. Goes from 80 to 20.
Such a descriptive response!

Looks nice CaSC, I'll give it a try later.
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Old 19th Jan 2004, 04:04 PM   #8
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Looks sweet man
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Old 19th Jan 2004, 04:05 PM   #9
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Thanks, Loi
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Old 19th Jan 2004, 04:15 PM   #10
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TWD - if you have feedback, make it useful so that it can be used to improve the product? big idea huh?
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Old 19th Jan 2004, 04:48 PM   #11
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My feedback is improve framerates in the middle. I'm not a mapper I can't get more specific. I don't know why the framrate in the middle is the way it is, and I don't know how to fix it, all I know is that I think it should be fixed. I can't give any other feedback at this time because I haven't played it in a multiplayer game to properly test the gameplay.
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Old 22nd Jan 2004, 11:37 PM   #12
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ease up on TWD he's being honest. CaSCaDe Great work!FPS in centre is no worse than CTF-BolliwerkRuins.
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Old 23rd Jan 2004, 04:10 PM   #13
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is it for 2003 or U2??
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Old 23rd Jan 2004, 04:46 PM   #14
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It's UT2003.

You can tell because:

1) It's in the UT2003/04 Forum and not the U2 forum.
2) It's CTF - no CTF yet in U2
3) You can also see UT2003 pickups in the screenshots (damage amp)
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Old 23rd Jan 2004, 05:19 PM   #15
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The drop in fps is a feature


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Old 1st Feb 2004, 10:54 PM   #16
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Reviewed here I usually don't like Insite reviews. I think he was fair on this one.
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Old 2nd Feb 2004, 08:17 AM   #17
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aye it was a fair one, though people do seem to forgt that the flow on this map iactualy requires some hammer jumping and trick jumping, thats what its made for, you can get to the top shield with 2 hammer jumps and not much loss of life/shield, this makes for a quick gettaway and helps to get a faster gameplay, shame no one actualy noticed that, als the middle bunker can be dodged to skim ober the angled side parts or get up to the health parts.

there are some mroe trick jumps to increase flow and gameplay speed, but i take it you figured out most off them already (i hope) as for the comments, tnx to all that commented.

and respondign to the FPS issue, i my self have tested it on all 3 machines i have @ my dispossal, and ran rather good on all of them, optimization has been put in as much as possible, so i cant realy do much about more about that, ah well, just hope some people will enjoy this, thats what i do it for any way :P
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Old 3rd Feb 2004, 09:58 AM   #18
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The mid would probably run just fine if it wasn't for all that cave stuff. I think if you simplified that part of it down or just make it so it's all inside a facility (like orbital) it would be fine. The frames in the rest of the map are perfect.
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