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Having played this map a bit online, it seems that few people who play it are aware that there's a printable map of the, er, map -- including full details of the objectives and diagrams of the reactor (should hopefully make things a bit clearer for those who get lost, including myself).
So, if you'll forgive the repetition, here is another copy of the map (now in PDF format -- the word doc version had a few problems with printing on some printers). Any problems, let me know... |
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#2 |
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Da sharpest man around!
Join Date: Jan. 29th, 2002
Location: The Netherlands
Posts: 210
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Wow, great FatM!
And might i just say i absolutely LOVE the map! I think this is a good example of EAS; it's a big-ass map but it keep flowing; multpile objective make for a different fight throughout your whole game.
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"Our armies do not come into your cities and lands as conquerors or enemies but as liberators." --British Lt. Gen. Stanley Maude, during the 1917 invasion of Iraq |
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#3 |
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An oversized
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Formerly known as Max Sterling |
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#4 | |
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![]() I look forward to playing the level with lots of people who know their way around (interesting to see what strategies develop) -- hasn't really happened yet, but it's still been fun to play. |
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#5 |
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Da sharpest man around!
Join Date: Jan. 29th, 2002
Location: The Netherlands
Posts: 210
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Well, the regulars on Inforcers slowly get to know the map now, and it shows in much more interesting gameplay. I find myself fighting over a different piece of hallway, or huge hall, every life. I already found out that if you die on this map; don't go back to the same place. Wasting lives is the last thing you want on this map; you need every life for each objective
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"Our armies do not come into your cities and lands as conquerors or enemies but as liberators." --British Lt. Gen. Stanley Maude, during the 1917 invasion of Iraq |
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#7 |
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arreté pour detention de tomate prohibée
Join Date: Mar. 17th, 2003
Location: Paris suburbs
Posts: 1,904
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Dam ! sector 4 control room is here!
id been searching it for ages
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#8 |
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Damn Fat, I forgot to include the information that there is a map of the map in the file in my review on combatmaps. Ill correct that ASAP. sorry
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“I was dead for millions of years before I was born and it never inconvenienced me a bit.” -Mark Twain "Let your speech be better than silence, or be silent." -Dionysius of Halicarnassus |
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#10 |
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LEFT
Join Date: Jan. 10th, 2002
Posts: 755
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Got any tutorials-advices on how to make good textures?
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#11 | |
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For my textures based on photos, after resizing to 256x256, 256x128 or whatever, I up the contrast a bit, occasionally tweak the brightness, and apply an enhance filter (using a value of approx 30 in The Gimp). I may or may not mip-map the texture depending on its usage (i.e. for shop fronts not seen from a distance I may not use mip-mapping, to get effectively higher resolution). I use a clone tool to clean up textures (to remove lamp posts from shop fronts, etc). Oh yeah, perspective tool in corrective mode is essential to turn photos into textures (you need a photoshop clone to do this sort of thing normally - try The Gimp). Otherwise there's just a lot of trial and error. For other kinds of textures, there are photoshop tutorials on the web which cover things like creating lifelike metal textures, and so on (try googling). If you want more specifics, feel free to PM me (or maybe start another thread in the Development forum)... Edit: Also worth noting that the textures used in the ReactorSector46 map are (I believe) Spooge's! I'll shut up now... |
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#12 | |
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1
Join Date: Mar. 9th, 2003
Posts: 448
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#13 | |
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It's a bit late
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#14 |
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arreté pour detention de tomate prohibée
Join Date: Mar. 17th, 2003
Location: Paris suburbs
Posts: 1,904
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no the map is perfect as it is.
the last objective is very hard to find though. but its annoying when you open the mover tunnel doors and each time da blade comes and close it
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#16 |
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Da sharpest man around!
Join Date: Jan. 29th, 2002
Location: The Netherlands
Posts: 210
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Hehe Don
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"Our armies do not come into your cities and lands as conquerors or enemies but as liberators." --British Lt. Gen. Stanley Maude, during the 1917 invasion of Iraq |
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#17 |
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That is a hell of a map! I get lost looking at it. Can you make a map for the map?
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