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#21 |
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anyone know what would be the command so that holding down the key will go 3rd person AND switch to grenade launcher, then, releasing it will switch back to 1st person AND switch to rockets?
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#22 |
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XMP Beta Tester
Join Date: Sep. 30th, 2003
Posts: 572
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guys, dont mess with the TOGGLEBEHINDVIEW with conc granades...its gonna be fixed for next patch(coming soon)
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#23 | |
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They shouldnt fix it.. its hella fun.. and it's not that usefull that it should be fixed.. most of the time you wont reach the ground alive..
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... = togglebehindview | switchweapon 3 | onrelease togglebehindview | onrelease | onrelease switchweapon 1 I have behindview binded (bound? (sorry im from holland)) to ALT.. so i can always switch.. and i do all the weapon switching manually.. Mostly when you do Cjump.. you have plenty of time in the air to switch back to normal vieuw again.. Last edited by Andr01d; 14th Jan 2004 at 01:13 AM. |
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#24 | ||
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probably be a little woozy, a little blind, and a lot hurt, but it's possible. " that pretty much sums it up it was designed to be able to do Conc nade jumps yes, but it was also supposed to not have the ability to resist the effects of the jump. This will be patched out next patch.
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Bring It On !!!
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#25 |
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(NBK-Daft)
Join Date: Nov. 26th, 2003
Location: MA
Posts: 161
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IMO - using behindview and conc jumping at the SAME TIME should be considered cheezy play. sure, the readme mentions both conc jumping and behindview, but not the both of them together. I don't think Legend intended for the both of them to be used in conjunction, and this is proven by the fact that they will change this in the upcoming patch.
I would like to take this time to thank both the BETA guys and Legend for their continued efforts to improve this game. More companies should take notes from Legend on this matter. Coming from Unreal 1 -> UT -> UT 2k3, treatment like this is a godsend. Legend realizes that the industry is not just a cash cow. A loyal fanbase comes from listening to what the players suggest, and improving your product until people are satisfied. I'm not saying that everyone should be 100% satisfied, because that will never happen. But Legend has done more enough to prove to me that they take pride in their work and accept input from the community. As a result, I will purchase as many Legend products as possible. I am a full time customer of their products from this point on. |
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#26 | |
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I don't think you understand. I never claimed that Legend intended for people to use 3rd person to CJ. Mentioning the quotes from the readme was in response to people who thought even using togglebehindview at all online was cheating. When I mention the UT hammar jump, I wasn't relating damage between the two at all, rather I was proving that there are many tricks that players eventually discover that were not originally intended and good for the game.
I, too greatly appreciate Legend for their interaction with the community. I just don't think that because a few people (don't know if it's a coincidence that it's all beta guys) don't like it. I'd much rather have discussions debating the positives and negatives then automatically assuming that it wasn't intended, therefore bad, therefore warranting a patch. A poll, over at the prounreal forums, asked which class people prefered. At the time I saw it, half voted for ranger, half voted for tech and exactly zero voted for gunner. Even I, who have had the most time out of anybody to work on CJing, still prefer the the ranger. I'm not saying nobody likes the gunner, it's just the majority of the upper calibre players seem to least prefer the gunner. If, possibly, CJing evens the preference at 1/3rd each, I just don't see the logic in the patch. And don't try to nitpick the readme into resolving Legend's stance on the issue because I could just as easily do the same thing: Quote:
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#27 |
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a perfect CJ doesnt blind u
your just doing it wrong im told :Pthis aint gonna be a flaming session
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Bring It On !!!
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#28 | |
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(NBK-Daft)
Join Date: Nov. 26th, 2003
Location: MA
Posts: 161
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![]() But I think that what Legend is most worried about, and rightfully so, is that behindview/togglehud eliminate the visual effects from not only conc grenades, but also fire, gas, and any other type of screen flash. That's the main point here. |
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#29 | |
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#30 |
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1 question: how is CJing not considered a "cheesy exploit" if self passing in 2k3 br is?
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#31 |
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Ex-Legend Guy
Join Date: Jan. 3rd, 2002
Posts: 257
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Using behindview or other methods to bypass the flashbang part of concussion grenades -is- an exploit and will be fixed. However, you guys still aren't doing concussion jumping in the most powerful way.
Correctly done, it gives you much more height and doesn't blind you. And yes, we've always known both ways were there - you guys aren't doing it in the most powerful way yet. We included the one way in the readme because it's the simplest method, and it wouldn't be any fun if we just told you how. :P |
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#32 |
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I love a challenge
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#33 | |||
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#34 |
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u cant aim without a xhair ? some people have been using BV endlessly in UT and other game without the need for a xhair and still manage to combo your ass, and headshot u, your missing the point android it can be used unfairly
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Bring It On !!!
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#35 |
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You have a crosshair.. but your own fat ass is in front of where you are shooting... And i think thats such a big disadvantage.. that you will probably get your ass kicked
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#36 |
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(NBK-Daft)
Join Date: Nov. 26th, 2003
Location: MA
Posts: 161
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LOL@fat ass
but, it's pretty easy to have some basic precision with BV. with 2k3 it's impossible because you shoot straight ahead regardless of whether you aim up or down (U1, UT, XMP are not like this) |
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#37 |
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ah, so you never tried flamethower in BV then?
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#38 |
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UPDATE #1 (ammended to the original post above)
Someone, correct me if I'm wrong, but the new patch allows the togglebehindview trick to still work in some cases. There have definitely been some servers that have updated to the latest patch that still allowed my togglebehindview bind to work and some, it didn't seem to. I'm guessing they fixed it so via that server-side setting that Ðork mentioned, the server admin will be able to decided whether to allow behindview. In my opinion, this is the perfect solution. They also fixed the 'toggleUI' bind that would get rid of the HUD and allow you to bypass the effects of some of the weapons. So basically what this means, is you can still CJ by the above mentioned method on some servers. Even if a specific server does not allow behind view, it is still possible to CJ using another, more difficult method that I will describe below: Basically, you will have to shoot a timed concusion grenade (which requires you holding down the alt fire button for an extended time) and shooting it at the ground while standing still. It will not explode instantly like an untimed grenade, rather, it will bounce up and come back down, hopefully with enough time on its fuse to allow you to stand over it. You will want to have your back to the grenade so when it explodes you wont be blinded. It will take a lot of practice to get the timing right, but what you will have to do, is jump right before it explodes. Then, like before, simply enjoy the ride, using your jumpjets as needed. Be warned, this method is a lot harder and requires even more practice but if done right, can get both amazing distance and height as before. For best results, you will want to do these jumps from a flat surface otherwise, when the grenade bounces, it will not come straight back down and you'll have to chase it down before turning your back on it and jumping-- making it much more dificult. With this method, it is a lot harder to get consistant jumps without practice. Have fun |
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#39 |
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I'm on Defense!
Join Date: Jan. 17th, 2004
Posts: 69
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I always wanted to ride one of those floating thingies in Sirocco. . .
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#40 |
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I'm on Defense!
Join Date: Jan. 17th, 2004
Posts: 69
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. . . And Rampant.
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